Pattern fills, right click and save as
Not sure on how to obtain a pattern fill? Click here A snippet of vector info
OK, lets get to the work in hand. We are going to work on making the shapes for our doll, when they are completed we will move on to the detail. 1. Open all images needed to
complete the doll, a dress fill, pinny fill and bloomer
fill, you will need these for your pattern fill. Open a new image 300x500 with a
transparent background. Create a new vector layer naming
it head. With the shapes tool, foreground
nulled, background set to a light pink, I used #EFE0E2,
shape set to ellipse, uncheck retain style, antialias and vector checked. Draw
out a round shape at the top of your working image, this
will be the head. We now need to add some nodes, click the
object selector
If you click on one of the nodes you have just added you will see a line with an arrow one end and a circle at the other, this is the control arm. Click either the circle or the arrow and move the arm so that it is vertical, then do the same to the other node. This will give the head some shaping for a neck.
2. Create a new layer naming it l arm. Staying with the preset shape tool at the same settings we will now draw the arms starting with the right arm. Don't worry to much about placing, we're working with vectors so they can be moved easily. Draw out a long thin ellipse then rotate it slightly. Choose the object selector, right click the ellipse and choose node edit. Pull out the control arm to make the end of the arm wider, this will be the hand.
If you look at the screen shot, the top of my arm was too close to the head so I moved it over a tad. In the layer palette, right click the arm layer, duplicate and rename the duplicate to r arm. At this point both the l arm and the r arm will be selected. In the layer palette click the plus sign on the r arm layer, you should now see the layer open up to reveal r arm and ellipse, click ellipse in the palette to select. Image/mirror.
3. We're now going to draw the legs using the preset shape tool at the same settings but changing the background colour to black. Create a new vector layer naming it l leg. Draw another long ellipse, with the object selector choose node edit, add 2 nodes to the right of the bottom node, move them and pull out the control arms until you are happy with the foot shape.
In the layer palette right click l leg layer and duplicate, rename the duplicate to r leg. As with the arms both shapes will be selected. In the layer palette click the plus sign next to r leg layer, click ellipse to select. Image mirror. Rotate the r leg slightly.
4. Make sure you are on the top layer, create a new vector layer naming it pinny bottom. With the preset shape tool change to rectangle and change the background to pinny fill, angle 0, scale 100. Starting at the left arm pit draw out to the right arm pit and down to roughly where the knee caps should be. With the mouse over one of the outer bottom nodes, hold Ctrl and pull out the edges.
The sides look very straight so we'll give the skirt some shape. With the object selector right click the skirt and choose node edit. Click the upper right node, click Ctrl+2 (curve after), you can now adjust the curve by pulling the control arm.
While still in node edit, click the upper left node, click Ctrl+1 (curve before), adjust the curve. We are now going to give the bottom of the pinny some shape. While still in node edit, hold the curser over the bottom line, hold Ctrl and click to add a node, do this 5 times, adding 5 extra nodes.
While holding shift, click the 5 nodes that you added, this will select them all. While they are all selected click Ctrl+1, Ctrl+2, Ctrl+S, this will curve them before, after and make them all symmetrical. Now move every alternate node up a tad.
The bottom of your pinny should now be wavy. 5. Create a new vector layer naming it pinny top. We will now make the top of the pinny, keeping the same shape settings draw another rectangle, starting at the top of your previous shape and drawing up to the neck. Hold Ctrl and pull in the top edges.
OK, we now want to make a curve for the neck so with the object selector right click the shape to node edit. Click the top right node, Ctrl+2 (curve after), using the control arm pull out and down a tad. Now click the top left node, Ctrl+1 (curve before), adjust accordingly.
*note - if you drew your vector from top left to bottom right, the node editing needs to be reversed, top right/curve before, top left/curve after. 6. We are now going to make the skirt. After completing it and not being happy I have come up with this way of making the skirt, sorry, but this turned out better for me. In the layer palette click the r leg layer to make active. Create a new vector layer naming it skirt front. With the preset shape tool, change the background to your dress fill, change the shape to rounded rectangle. Draw a rectangle at the center of the pinny, see below. While holding Ctrl push in one of the top outer nodes slightly.
Ctrl+C to copy, Ctrl+G to paste as new vector selection. Place this selection at the outer edge of the dress and rotate slightly so that it matches the edge of the pinny. Ctrl+G again and place this selection the other side, rotating to match the pinny.
Create a new vector layer naming it skirt back. Ctrl+G to paste new vector selection. Place the selection in between one of the front panels rotating very slightly, Ctrl+G again and place the selection the other side rotating very slightly.
7. Click on the r leg layer to make active. Create a new vector layer naming it bloomer. With the preset shape tool, foreground nulled, background set to a linen or lace fill, rectangle, antialias and vector checked, draw a rectangle for the bloomers, starting above the hem of the skirt to a length you are happy with. While holding Ctrl, push in one of the top outer nodes slightly.
Convert the bloomer layer to raster. Effects/geometric effects/waves using these settings
Alter the wave length of the vertical displacement if needs be. Ctrl+C to copy, Ctrl+E to paste as new selection, place the selection over the other leg.
I think we are done with the node editing, phew. If you are happy with the dimensions of your doll convert all vector layers to raster.
8. We will move on to making the sleeves.
In the layer palette click the pinny top layer to make
active, create a new layer naming it R sleeve. The best
way I could think of was to use the freehand selection
tool
In the layer palette, right click the R sleeve layer, duplicate, image/mirror then rename to L sleeve. Or you could create a new layer named L sleeve and draw another selection to fill as the sleeve, it's your choice :o) OK, we're done with creating the actual doll, we have now got to put in some detail, this is what you should have so far.
9. We will now add some shading to
the skirt, with the retouch tool
10. Make the pinny bottom layer active, with the retouch tool at the same settings sweep across the top to darken. Change the size to 3 and darken some short lines at the top.
Then make some longer sweeping lines to give the effect of folds. Change the brush size to 23, opacity 10 and density to 30, follow the sweeping lines to give some depth.
Change the retouch tool to lighten RGB, size 15, hardness 0, opacity 20, step 1 and density 30, lighten opposite to where you have darkened.
11. That's the dress and pinny, now onto the sleeves. Changing between lighten and darken, altering the size and opacity as for the pinny paint in some detail on the sleeves. If you're anything like me you won't get it the first time, thank goodness for that little gem, the undo option :o)
Click on the bloomer layer to make active, with the retouch tool set to darken RGB, round, size 13, hardness 0, opacity 9, step 1, density 40, darken the bloomers to match the contours.
In the layer palette click the padlock to
lock the transparency We're getting there, hang on in with me :o) 12. Make the head layer active, in the layer palette click the padlock to lock the transparency . Effects/3D effects/Cutout, vertical 0, horizontal -3, opacity 100, blur 47.5, colour #C2949C. Make the L arm layer active, click the padlock to lock transparency and apply the same cutout changing the blur to 20. Go to the R arm layer, clicking the padlock, and apply the cutout changing the Horizontal to 3. 13. Click on the head layer to make active, create e new layer naming it nose, with the preset shapes tool, ellipse, antialias checked, no vector this time, foreground nulled, background set to #EFE0E2 draw a small ellipse for the nose. Effects/3D effects/Inner bevel at these settings
Effects/Blur/Gaussian blur set to 1.00.
Create a new layer, with the preset shape tool, change the
colour to black and draw an eye. Ctrl+C to copy, Ctrl+E to
paste as new selection, place the other eye.
Selections/Select none. With the air brush tool
With the draw tool
14. Create a new layer naming it
hair, this is the fun bit :o) With the tube tool
15. Click on the head layer and create a new layer, with the airbrush tool, foreground set to #D5A5A7, round, size 27, hardness 0, opacity 100, step 1, density 75, spray a cheek and then another. Effects/Blur/Gaussian blur 2.00 16. Make the l leg layer active. Effects/3D effects/Inner bevel at these settings
Apply the same bevel to the r leg changing
the angle to 315. Make the pinny top layer active. With the draw tool
Merge all visible layers, and save in PSP format or as a tube.
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