Craft Database
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The
Millennium Falcon |
The
well-armored Falcon has a top-of-the-line sensor array to detect distant
Imperial ships before they ever notice the Falcon. There are shielded smuggling
compartments throughout the interior. In combat, the Falcon sports a
military-grade Imperial deflector-shield system, two quad laser cannons and a
retractable light laser cannon.
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Corellian
YT-2000 Family transport |
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The
X-wing is known for its durability, with a reinforced alloy hull and
high-powered shield generators. It can normally take minor hits without a
serious loss of performance, and has full ejection and life-support systems.
X-wings have hyperdrive systems that add flexibility to their list of
attributes.
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The
pilot controls a pair of forward laser cannons and the twin proton torpedo
launchers. A turret-mounted ion cannon is directly behind the pilot, although
the ion cannon is notoriously delicate and failure-prone. An astromech droid
fits into the droid socket behind the cockpit and monitors all fight, navigation
and power systems.
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The
downside of the A-wing's speed and agility is its relatively high vulnerability
in dogfights: The position of the cockpit and its lack of shielding leaves
pilots exposed to enemy fire, making the craft's speed even more important.
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Designed
to go head-to-head with much larger Imperial ships and disable them, the B-wing
is also used for heavy assault strikes against Imperial facilities and as an
escort for convoys.
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A
stock YT-1300 comes with one quad laser cannon and one retractable light laser
cannon and comes in at 26.7 meters in length.
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TIEs
are short-range fighters lacking hyperdrives to save weight and increase
performance. They depend on a home base--a nearby planet or Imperial cruiser.
They carry two days' worth of supplies and must refuel after the first few hours
of combat, but their massive quantities make up for any design deficiencies. The
fighters are used for planetary and cruiser defense and assault against Rebel,
pirate and alien vessels. They also escort heavily armed TIE bombers when
attacking permanent planetary installations.
Each
TIE has a pair of forward-mounted, fire-linked laser cannons. The powerful laser
generators are in the undercarriage of the command pod and feed off the power
generators and batteries. The fighter draws much of its energy from solar
radiation absorbed by the array wings.
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The
TIE interceptor has more powerful drives than the standard TIE, and is almost as
fast as the Alliance's A-wing fighter. The TIE interceptor uses a new type of
ion stream projector allowing pilots to execute tight turns and rolls. Twin-port
deflectors can be manipulated individually for fine control and
counter-balancing, making the TIE interceptor a superior choice for dogfights
against Rebel ships.
The
standard version of the ship has four laser cannons, one at the end of each
solar panel (although experimental variants have included more), and advanced
targeting equipment gives the pilot great firing accuracy. Like other TIE
fighters, the interceptor has little armor plating and no shield generators.
Interceptor pilots rely on their ship's maneuverability and superiority of
numbers to survive engagements with better armed and armored Rebel fighters.
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Although
payload can vary depending upon mission profiles, a typical bomber carries
dozens of missiles, bombs, mines, and thermal detonators for attack runs. In
ship-to-ship combat, the bomber employs a pair of front-firing laser cannons.
TIE
bombers have proven especially effective against capital ships in space. After
standard TIE fighters weaken the target's defenses, the bombers use their
precise targeting computers to disable vital areas such as the shield generators
and engines. Once the enemy ship is crippled, Imperial boarding parties take
control of the vessel and capture the Rebel troops for interrogation.
TIE
bombers can also be deployed against space stations, orbital docking platforms,
and facilities in planetary orbit. They are most efficient, however, during
bombing runs on ground targets. TIE bombers boast incredibly precise targeting
computers that allow the pilot to completely destroy a specific building without
damaging surrounding structures.
Like
standard TIE fighters, TIE bombers can be found aboard almost every Imperial
space station and capital ship. A Star Destroyer typically carries one squadron
of twelve TIE bombers, and most ground installations maintain a small complement
of these craft.
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Imperial
Class Star Destroyer |
An
Imperial Star Destroyer is more than a weapons platform: because of the variety
of its duties - planetary defense, planetary assault, and ship-to-ship combat -
it must also be something of a space station, repair dock, and heavy transport
as well. In addition to combat craft, an Imperial Star Destroyer carries eight
Lambda-class shuttlecraft and many repair and recovery vehicles. Since they are
not designed to enter planetary atmospheres, each Star Destroyer also carries 12
landing barges for crew and cargo transfer and for ground assault. Landing
barges are shielded and armed, and carry up to four AT-AT's (or eight AT-STs)
and 1,000 troops each. They can also haul the heavy weapons, supplies, and
equipment required for planetary operations.
Many
Star Destroyers carry complete pre-fabricated ground bases, which can be dropped
and installed within days. When a base is deployed, the Star Destroyer
dispatches 800 troops, 2,200 support personnel, 10 AT-ATs, 10 AT-STs, and 40 TIE
fighters as a garrison.
Of
course, space combat is their main duty, and Star Destroyers are well designed
for it. Turbolasers and ion cannons are mounted in five-gun batteries. Each
battery contains three turrets, two of which are double-mounted, and one
single-mounted. The turrets can jointly target a single enemy ship to
concentrate firepower, or fire independently to engage multiple targets.
However,
the placement of the batteries is a weakness: there were few overlapping fields
of fire at close range. While this is no great problem in actions against larger
capital ship opponents, it is a drawback when fighting small and highly
maneuverable ships, which can dart under the guns.
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Such
ships could be considered overkill, since a smaller vessel could fulfill its
specific duties as a headquarters ship. But it effectively symbolizes the
Emperor's unlimited power and resources.