Housing
Housing
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Housing

Housing in Aetolia can currently only be purchased with credits. What follows
are instructions on how to go about buying a house, and what is available to
buy.

Essentially, you buy a basic house, which is 1 room and a door w/lock and key,
and then add on from there. You can buy additional rooms, as well as various
features for each room. Further, if you wish, you may buy something now, and
add onto it later.

Planning Your House
-------------------

The first thing to consider is probably whether you want your house inside a
city or outside a city. For these purposes, a city is a city with a player-run
government. Because construction costs are considerably higher outside of a
city, buying a house in the wilderness will cost you double the normal price.
You may, however, place a house in a non-player village (Delos, Shastaan, etc)
for 50% extra instead of double. If you wish to place your house in a city, it
must be in an area whose description or location makes it suitable for your
type of house.

In terms of what your house looks like, that is essentially up to you, but it
must be, at best, minorly magical. No floating castles, no towers of fire,
etc. Those types of things _can_ be done, but they must be arranged privately
with Varian, and will not be cheap.

In order to actually buy a house, you must send an e-mail to:
varian@aetolia.com The mail must include:

- A listing of each room in the house. Each room must have:
* A room title, and room description. Put no carriage returns in the
description, and please spellcheck it first.

- A description, or, preferably, map, of how the rooms connect together.
Possible exits are: n, ne, e, se, s, sw, w, nw, up, down, in, out


Prices:
-------

These prices are for houses in a player-run city. Increase the prices by 50%
for houses in NPC-run cities or villages, and double the price for wilderness
houses.

Base price: 250 credits
- One room, one door, one lock.

Extra rooms: 50 credits each.



Room Features:
- These are features which can be added onto existing rooms.

Object feature: 50 credits each
- This can be anything from a portrait on the wall to a potted plant -
basically any inert object that is distinct from the room description
and can be examined more closely for additional detail. Such things
add character and flavor to rooms.

Garden room: 100 extra credits
- Means it is a garden environment, and has trees.

Roof/open room: 50 extra
- So that you can fly in and out of it.

Library: 100 extra
- With your own library you may categorize and display as many books as
you wish. See HELP LIBRARIES for more information.

Bar: 150 extra
- Means it will sell drinks. You do not get the proceeds, however.

Restaurant: 150 extra
- Means it will sell up to 5 existing types of food. You don't get the
proceeds.

Slaughterhouse: 200 credits extra
- Use the BUTCHER command in it.

Private room: 200 credits
- You will not be able to be watched or overheard in any form, by anyone,
including Gods.

Willpower or endurance regen: 400 credits
- Add willpower OR endurance regeneration equivalent to level 2 racial
regeneration. Is cumulative on top of racial and other regeneration.
- Works for you and those on your allies list.

Health or mana regen: 300 credits
- Gives you the equivalent of racial level 2 health OR mana regen. It is
cumulative with any other types of regeneration.
- Works for you and those on your allies list. Great for helping defend
your house.

Secret exit: 50 credits
- Makes an exit secret.

Items:

Forge: 200 credits
- A forge, for those with the forging skill.

Door: Free

Lock: 50 credits
- Comes with a key. We can combine 3 locks per key.


Of course, just about anything is possible - we want you to enjoy your home.
Message Varian to inquire about pricing for special requests not covered here.