celestialtemple
**Celestial Temple

Arguably the most spammed and boring zone ever.  First thing is to find the 
guardians near the crypts outside who hold the key to the gate.  Kill them and 
head east/southward to the gate.  Unlock it and have group enter until together.  
On the first level you need to kill the 'temple guardian lord' groups and loot 
their keys.  These keys unlock 4 chests near the 4 corners of the temple (rooms 
with scribes).  1 chest loads the key to the central gate, and other chests can 
load 'a tablet of unending wisdom' (+2wis -health held), and either 'a scroll of 
ancient power' (power word stun norent scroll), or 'the scroll of ancient power' 
(a powerful enchant weapon scroll).  Also on the first floor are different types 
of guardians (sky/sun/moon/earth) that can load 'a red/blue/white/black guardian 
robe'.  Black robe is +str, red robe is +dex, white robe +int, blue robe +wis 
all about worn with nice long decay timers.  Guardians also load 'a large pole 
axe' which are 3d5 enchantable axes useful in some situations.  Around the 
northwest corner of this level is a statue of a druid, 'move statue' will open a 
D exit to the 'chamber of archimedes' which is a nice memroom and also loads 'an 
ancient, tattered cloak' on the ground (+3wis I think).

With the gate key, unlock the gate in the center of the temple and enter it to 
reach the 2nd level.  This level has Aurinites during daylight and Gargoyles 
during nighttime.  Note that once you leave the center room, a group of 
gargoyles will track and attack your group if it's nighttime.  1 north and all 
west of the center room is a room with a pot and a grate.  'Move grate' to 
reveal a D exit that leads down to the mem room.  To advance to the aurinite 
king/gargoyle chief, you need to kill the 2 gargoyle commanders and 2 aurinite 
lords, loot their keys, and get the key segements from their chests.  The 
gargoyle shamans load 'a robe of the Gargoyle clans' (weak bash_mod antigood), 
gargoyle warlocks loak 'a warlock's cloak' (neckworn antigood autofly).  A 
'granite bracer' (+dam -con antigood) and 'a granite sword' (3d6 antigood) also 
load on chieftain or commanders.  'A granite ring' (+str -con) also load 
somewhere here.  The aurinite lords load 'an aurinite ring' (+con antievil), and 
'a crystalline bracer' (+hr antievil).  'A robe of the Aurinite order' loads on 
high priests (+2int -con antievil), and 'an alchemist's cloak' (nosummon/nocharm 
antievil neckworn) loads on the alchemists.  The chests/tabernacles of this 
level can also load 'a small tattered prayerbook' (word of 
recall/summon/negative plane protection/sunbolt clerical book).  Once all 4 key 
segements are found from the chests 'combine key' and 'get key' to receive the 
key to unlock the central gate.

This gate leads to the Aurinite King and the Gargoyle Chieftain and their pets.  
The basilisk with the gargoyle chief can petrify, so beware.  You can 'slide 
tapestry' to open an exit to the west for purposes of fleeing and a few jewels.  
The aurinite king loads 'an Aurinite Kings cloak' (20hp aboutworn antievil) and 
'an Aurinite Kings bracer' (wristworn goodie +heal).  The gargoyle chieftain 
loads 'a Gargoyle Chieftain's cloak (+2dam aboutworn antigood) and 'a Gargoyle 
Chieftain's bracer' (wristworn evil +heal).  'The sword of Sacred 
Fires/Caliburn' load at a low % on the floor of this room (norent 3d7 
autofireshield longsword).