**Celestial Temple
Arguably the most spammed and boring zone ever. First thing is to find the
guardians near the crypts outside who hold the key to the gate. Kill them and
head east/southward to the gate. Unlock it and have group enter until together.
On the first level you need to kill the 'temple guardian lord' groups and loot
their keys. These keys unlock 4 chests near the 4 corners of the temple (rooms
with scribes). 1 chest loads the key to the central gate, and other chests can
load 'a tablet of unending wisdom' (+2wis -health held), and either 'a scroll of
ancient power' (power word stun norent scroll), or 'the scroll of ancient power'
(a powerful enchant weapon scroll). Also on the first floor are different types
of guardians (sky/sun/moon/earth) that can load 'a red/blue/white/black guardian
robe'. Black robe is +str, red robe is +dex, white robe +int, blue robe +wis
all about worn with nice long decay timers. Guardians also load 'a large pole
axe' which are 3d5 enchantable axes useful in some situations. Around the
northwest corner of this level is a statue of a druid, 'move statue' will open a
D exit to the 'chamber of archimedes' which is a nice memroom and also loads 'an
ancient, tattered cloak' on the ground (+3wis I think).
With the gate key, unlock the gate in the center of the temple and enter it to
reach the 2nd level. This level has Aurinites during daylight and Gargoyles
during nighttime. Note that once you leave the center room, a group of
gargoyles will track and attack your group if it's nighttime. 1 north and all
west of the center room is a room with a pot and a grate. 'Move grate' to
reveal a D exit that leads down to the mem room. To advance to the aurinite
king/gargoyle chief, you need to kill the 2 gargoyle commanders and 2 aurinite
lords, loot their keys, and get the key segements from their chests. The
gargoyle shamans load 'a robe of the Gargoyle clans' (weak bash_mod antigood),
gargoyle warlocks loak 'a warlock's cloak' (neckworn antigood autofly). A
'granite bracer' (+dam -con antigood) and 'a granite sword' (3d6 antigood) also
load on chieftain or commanders. 'A granite ring' (+str -con) also load
somewhere here. The aurinite lords load 'an aurinite ring' (+con antievil), and
'a crystalline bracer' (+hr antievil). 'A robe of the Aurinite order' loads on
high priests (+2int -con antievil), and 'an alchemist's cloak' (nosummon/nocharm
antievil neckworn) loads on the alchemists. The chests/tabernacles of this
level can also load 'a small tattered prayerbook' (word of
recall/summon/negative plane protection/sunbolt clerical book). Once all 4 key
segements are found from the chests 'combine key' and 'get key' to receive the
key to unlock the central gate.
This gate leads to the Aurinite King and the Gargoyle Chieftain and their pets.
The basilisk with the gargoyle chief can petrify, so beware. You can 'slide
tapestry' to open an exit to the west for purposes of fleeing and a few jewels.
The aurinite king loads 'an Aurinite Kings cloak' (20hp aboutworn antievil) and
'an Aurinite Kings bracer' (wristworn goodie +heal). The gargoyle chieftain
loads 'a Gargoyle Chieftain's cloak (+2dam aboutworn antigood) and 'a Gargoyle
Chieftain's bracer' (wristworn evil +heal). 'The sword of Sacred
Fires/Caliburn' load at a low % on the floor of this room (norent 3d7
autofireshield longsword).