dargaardkeep
**Dargaard Keep

This zone is located southwest of Kalaman.  This zone isn’t overly complicated 
but is filled with angry undead of all sorts.  You want to hunt down and kill 
all of the undead guards and knights before making a move on Lord Soth.  Beware 
of the Fire-Blasted Room as it is a non-scannable dt.  Undead guards wander all 
over the keep, but the knights are stationary.  There is one guarding the base 
of the stairs on the bottom floor, and 4-5 move in the guardposts on the floor 
just below the top.  The undead knights can load ‘a fire-blasted shield’ 
(resist_heat lightweight), ‘a charred bastard sword’ (4d4 enchantable 
lightweight 2handed sword), ‘a charred long sword’ (2d7 offhand lblade), and ‘a 
charred visor’ (infra headworn).  During nighttime there are banshees guarding 
the staircase and they can load ‘a sheer gown of gossamer’ (aboutworn 
autoinvis).  Once you’ve cleared out the guards head up to the top floor and 
move south, east, south and kill/bash Caradoc.  Mem full for Lord Soth.

Soth can be one of the most deadly fights in the game.  He needs to be bashed 
the instant he stands, and he’s not easy to bash.  He randomly PWK’s (no save 
anymore) a group member, but never seems to do it to the maintank.  There is a 
spellcasting banshee in the room, so have your tanks engage the banshee first 
and then being bashing Soth.  Use area/elemental spells to kill the Banshee as 
fast as possible.  Soth is immune cold and heat.  Once he dies, any 
guards/knights you didn’t kill will track in to the group.  Lord Soth loads ‘a 
two-handed sword stained black with blood’ (6d6 3/3 antigood 2handed sword), 
‘the plate of the black rose’ (antigood saves_spell bodyworn), ‘the shield of 
the black rose’ (antigood saves_spell shield), ‘a pair of pitch black vambraces’ 
(save_spell canfly armworn), ‘a set of pitch black greaves’ (saves_spell 
legworn), ‘a plumed helm and visor’ (2wis headworn), ‘a set of pitch black 
bracer’ (unsure stats), ‘a tattered purple cloak’ (neck/aboutworn saves_heat), 
‘a heavy black belt’ (+con waistworn), and ‘a pair of ice cold gauntlets’ (+2str 
handworn).  You can ‘move rug’ to reveal a room beneath with a chest.  The chest 
has an edrain trap, so have it disabled. Chest can load a magebook (unsure 
level) and ‘a book of the dead’ (animate dead clerical book).