kendermore and brightfield
down of inn is secret kender thieves guild. kender only.
mayor loads some junk.
in the palace are some crappy things, you can get some wine by mopping the floor 
in the room with the statue
west of that, and up near the carpenters, pull a string to reveal a passage up.
this leads to a ghost of the towns mayor, some xp and coins.

past south gates are annoying mosquitos that are aggro to non-invis people
continue south to get to wendle woods just east of patience and haunting.
up the oak tree are some low level mobs, and a kender that fires pellets
at you on the road below if he isn't killed (1-3 damage per pass)
a wandering adventurous kender roams these parts and is a good mob for 20+ xp
loads coins and stuff stolen from people that come through the town. he detects invis.
all mobs steal, so leave no kender alive.

at mayor, his guards to south come to assist him if you don't cast silence on him or hold him.
none of them see invis. guards assist each other, but are wimpy, can bash through them at
level 15+ probably solo.

+++++++++++++++++++++ MAP OF KENDERMORE & BRIGHTFIELD +++++++++++++++++++++
===========================================================================
    ____(2)__(3)___
   |               |
   |   _________   |
   |  |         |  |   *************
   |  |         |  |   *BRIGHTFIELD*
   |  |         |  |   *************
(1)|  |___H_____|  |___________________

     Grass Street         Road To Sea---> to woodsedge
___________        ____________________
           |  |(4)|                             (12)
           |  |                                 |  (11)
           |  |______                  _________|  |
           |         |                |            |
           |______   |_____           |   _________|    ======
             _____|        |          |  |           --\ KEY: /--
        (Oak)__________ (5)|          |  |       (1) Bakery
                     (6)   |        __|  |       (2) Inn of Mooing Whale
                       | M         |     |       (3) General Store
     ************      | A (7)     |   __|       (4) Forge
     *KENDERMORE*      | I |       |  |          (5) Kendermore N. Entrance
     ************    (8) N |    (10)  |          (6) Kendermore Stables
                       |   |       |  |          (7) Grocer's
                       |St.|_______|  |          (8) Rainbow Inn
                       |        |     |          (9) Kendermore S. Entrance
                       |    __  |   __|         (10) City Hall
                       |   |  |    |            (11) Hedge Gardens
                       |   |  |____|            (12) Palace
                       |(9)|                     (H) Hidden room, druid pops leaf tablet for druids (pass without trace/plant walk) (hidden faerie in the room)
===========================================================================