hidden thieves guild. entrance located at north east on wall road. pull or push stone to get in
pull or push stone, or lift stone to get out.
in guild, open tarp to get out of second entrance. guild guard blocks entrance to non thieves
open panel in there somewhere to find a crappy shop.
guild guard loads offhand 3d4 piercer.
north of druid guild is a false wall. undead are in the park.
the undead cleric is a guildmaster, and teaches only one spell 'spiritual hammer'
at a memorial you can break wall or something and get into the thanes mansion.
in thanes mansion east of cook is a hidden area, pull lamp, reveals some guards.
also in the section where servants live in the north part pull lamp to reveal a corridor.
at end of corrider push wall to get out into that park with undeads.
upstairs on lady in waiting loads cat's eye agate ring (infra)
on consort loads +slot for druids, and some other druid item.
thane loads junk mostly, probably something nice on occasion.
majordomo loads a ceremonial mace that is about 4d3 +3 dam good aligns or neut/good only
in the park, there is a treehouse in the north east corner, you can climb tree to get up.
in the center there is a pile, get all pile for coins and a free sword.
at the south of the park you can enter several places into the bushes. there is a quest with
at the ducks and frogs enter bushes
a boy in there where you wake him up, he follows you, and you take him back to his mother in
the north west part of the park.
in the north west part of the park where there is a sandbox, kill the parents, and children
rummage in the pile for a toy knight that you wind up for a free charmie.
Mykia's Map of N +----------------------+ +---------------------+
New Tarsis W < > E | Wall Road NG |
S | +-------------------+ +------------------+ |
1. Academy of | | | | | |
Ars Sanctissimus | | | +------------------| |
2. Academy of Ars Druidicus | | | Stable Lane [10]| |
3. Academy of Ars Arcana | | | +--+ +-------+ | |
4. Donn's House of Stuff | | | |[7] [9] | | |
5. Balthazzar's Bargain Bin | | [2] [L][5] | | [8] | | |
6. New Tarsis Lapidary | |[1] [3] [4] [6] | | |
7. Hall of Light + +--+ +------+ +--------------+ + +
8. Hall of Combat WG Western Way [F] Eastern Avenue EG
9. Hunting Hall + +------+ +--------+ +-----+ + + + +
10. New Tarsis Corral | | | | [11] [13] [15]| |[B]| |
11. Ramon's Fine Foods | | | | [12] [14] [16] | | |
12. New Tarsis Forge | | | [T]_____| | | [C]| |
13. New Tarsis Bank | | | |[G] | [C]| | | |
14. Leninka's Boutique | | | +--------+ +-----+ + | | |
15. The Drunken Orc Tavern | | | Thane's Road Vallenwood Lane| | |
16. The Crossed Arms Inn | | +------------+ + +----------+ | |
| | | [P] | |
Other Points of Interest | +-------------------+ +------------------+ |
B. Barracks | SG |
C. Cottages +----------------------+ +---------------------+
F. New Tarsis Fountain
G. House Gugenheim This map made and mechanically duplicated by:
L. Laboratory
P. New Tarsis Park Mykia Sen Marinsa, Gnomish Cartography Specialist
T. Thane's Palace and Technical Ambassador to the New Tarsis Council