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09:00
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Registration, all players pay greenfee (£3 members or £5 guests) and handicaps are assessed. Bergen tags are issued and two teams are organised. TEAM PIRATE and TEAM BLACK STAR should be of equal numbers and preferably with similar handicaps.
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10:30
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Game Start. Both teams move to their Base flags co-ordinates. Cease fire in effect.
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11:00
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Firing commences. Both teams receive written objectives, to locate which grid contains the enemy base flag. Either team can earn 10 extra points by returning the grid co-ordinates to their base flag before 15:00.
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14:00
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New objectives are given. Recover a yellow container in 1 of 3 Grids. No time limit, which ever team returns the box to its base flag first scores 10 points.
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17:00
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Both teams are given the Grid location of thier opponents base flag.
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18:00
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Night game rules come into effect.
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22:00
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The teams receive objectives to locate a pocket radio (on full static) in a neutral grid. The frequency must be written down and returned to base before down time commences. This objective is worth 10 points to either team.
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00:00
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Down time begins. No shots may be fired or flags captured.
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06:00
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Down time ends. Normal rules are in effect.
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07:30
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Both teams receive objectives to mount a dawn patrol. They are simply given a series of 6 adjacent grids to search. No doubt, contact will occur.
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10:00
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Team PIRATE receive objectives to attack Team BLACK STAR's base flag. With all captures worth double until 11:00.
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12:00
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Both teams receive objectives to capture an extra mobile flag with 8 lives on it. This flag cannot be recharged by either team, but either can use it, unless it is in the enemies possession.
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13:00
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Team BLACK STAR recieves objectives to attack Team PIRATE's base flag. With all captures worth double until 15:00.
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16:00
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Both teams receive the message to end the game and meet at the SAFE ZONE. The first team to get all of its members into the safe zone gains an extra 5 points.
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17:00
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Game Over. Field target Competition.
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