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Scripts & Tutorials


[] OFP Editing FAQ 1.14

- A FAQ with actual questions & answers by people from the forums.
- There are now
80 Q&A's in the FAQ

[ view :
the tutorial ] [  download as ZIP ( 34k ) ]


[] Sound Tutorial 1.3

- a detailed tutorial on how to add sound to your mission
- comes with an example mission


[ view :
the tutorial ] [ download : the example mission ]


[] Description.ext template 1.1

- a template with all entries possible for the description.ext, with additional comments

[ view :
the template ]


[] DX Applet
- Diagnose/Check of your DirectX installation
- If you have 8.0 and 8.1 installed, you might want to check the directsound tab, where you can set the debug level to "low", as this will enhance performance by freeing up CPU cycles.
- to install, unzip it and put the file "directx.cpl" in your Windows\System directory. Then, press the Start button and go to your control panel, where you will find a new DirectX tab. Go to the directsound tab to see if the debug level is set to the "low" position, if not, do so and hopefully youll have games running a tad faster. :)
- needless to say this is an at-your-own-risk install, so if it doesnt work / crashes / burns / explodes / turns your computer to goo, its your own fault (But I have encountered no problems whatsoever, only better performance) 


[
Download Zip : 35k ] 

  
[] Unofficial Command Reference v1.04

- The best next thing apart from the official command reference.


[
Download Zip : 55k ] 


[] FlareTrap script + Example mission

- This is an example of a "flare trap"...when a unit crosses the trigger, it shoots a flare.

[ Download : 2k ]


[] Claymore script *beta 4* + Example mission + Tutorial

The good stuff :
- Creates a simulation of a claymore
- Propels 700 simulated shrapnells into an arc of 60 degrees.
- Good for ambushes
- Allows you to place a claymore (+ visible model)
- Tutorial in mission folder

[ Download Zip : 114k ]


[] AP-mine script v7 *FINAL* + Example Mission

- Easy, no fuss, placement of AP-Mine Triggers (place simple trigger and exec script)
- Planes nor vehicles activate the AP-Mine
- Realistic ; does not always kill a unit.
- *IF* you have engineers in your group, they can detect a minefield

* since the last version :
- Removed a few bugs, and enhanced the coding a bit of the engineer detection.
     (multiple groups in trigger)
- Removed the laying of multiple mines (to difficult for common use)

This is the last version, since I suspect an add-on will be made in the future.


[
Download : 6k ] [ Tutorial ]


[] AA-Fireworks Script + Example mission
- Simulates AA-fire

[
Download : 2k ]


[] Hide in Helicopter Script + Example mission v3
- This is a custom made script ; as soon as the player nears the helicopter, he gets an action to "hide in helicopter"
- The chopper is still locked, so player cannot move to pilot or gunner position.
- Easy to config, so you can hide in any vehicle (with cargohold)


[
Download : 2k ]
  

[] Multiplayer Artillery Script v1 + Example Mission
- Only one side can call for artillery.
- Features sound of falling shell
- Note : The artillery script itself is pretty old & outdated, but the idea works. Just replace the artillery script with the flavour of your choice.


[
Download (23k) ]

[] Parachute Dropping + Example Mission
- Drops an ammobox from a plane. You hear the sound of the plane fly over

[
Download (276k) ]

[] (Helicopter) Waypoints Halt + Example mission
Shows how you can  have a helicopter land and stay (engines off!) at a certain point, before he goes off to his next waypoint. The waypoint calls a script which waits for a certain global variable to be true (in this case a radio-call triggers it)

[
Download (2k) ] 

[] (Multiplayer) Briefing Template
The complete briefing.html template , courtesy of Khasim at the official board

 

 

Copyright Notice : Operation Flashpoint is a trademark of Codemasters / Bohemia Interactive. This site is not affiliated with Codemasters / Bohemia Interactive.
Disclaimer : All tutorials have been tested. But, using the mission-editor is at your own risk. 

Author of this site can be contacted here :
bloodmixer@hotmail.com