A GUIDE FOR COXES

(Rowing Version)

(based on

DITTONS SKIFF AND PUNTING CLUB'S

A Guide For Coxswains)

CONTENTS

1. Safety - what you should know before going on the water 4

Safety precautions

Navigation

Essential commands

2. The Basics - the first few outings 5

Giving commands

Preparing for an outing

Steering

Commands during the outing

After the outing

3. Becoming more aware - commands for the first season of outings 9

Manoeuvring the boat

Exercises

Work

4. Advanced techniques - how to contribute more to outings 11

Coaching points

Advanced navigation and steering

5. Racing 14

Regattas

Heads

 

 

 

 

 

 

 

 

 

 

 

 

 

 

1. SAFETY - What you should know before going on the water

The cox's highest priority is the safety of the crew (including themselves) and other river users and the safety of the equipment. The stroke is responsible for the use of the boat but the cox has control of the boat both on and off the water. What you say, goes, so if you are not happy about any aspect of safety then tell the crew. On the water you are the eyes of the boat and must be aware of what's happening around you.

Safety precautions

Navigation

Essential Commands

 

2. THE BASICS - the first few outings

The job of the cox can be split into three parts:

Steering

Giving commands

Coaching

However it is not necessary to be familiar with all rowing terminology and commands before going out on the river as long as there is a coach going out with the crew or Stroke is relatively experienced. Neither is it necessary for a cox to be familiar with all the nuances of advanced steering or navigation, and effective coaching is only something a cox can do after years of experience.

Steering is the most important part of the cox's job after ensuring the safety of the crew. This can only be learnt through experience and familiarity with the river. When you feel happy with the steering you can start to give commands. If in doubt, ask Stroke what to say or say nothing.

It is the responsibility of the crew to teach you how to cox in the way which is going to be most helpful to them. They can't expect you to be a wonderful cox through some sort of method of telepathy! Listen to any commands given and use them later. At the end of the outing ask if there was a command used that you didn't understand. Remember as a cox you are a valuable commodity and it is up to the crew to make you happy enough to want to cox them again!

Giving commands


1. Occasionally stroke and bow are on not on their usual sides - this is extremely confusing and you are well within your rights to be confused! In this case ignore where stroke and bow are sitting. Strokeside is still cox's left and Bowside cox's right.

Preparing for an outing

First things first

Carrying the boat out of the boathouse

Putting the boat in the water

Getting into the boat and out onto the river

Steering

Using the rudder

Avoiding the use of the rudder

Spinning

Commands during the outing

Warming up

General commands and counting strokes

After the outing

Getting into the creek

Getting out of the boat

Putting the boat away

3. BECOMING MORE AWARE - commands for the first season of outings

Manoeuvring the boat

Taking the boat out of the boathouse

Spinning

Exercises

What follows are just a few of the most common exercises. Every new coach or stroke is likely to have a repertoire of exercises that they particularly favour. Listen carefully to what they say and use these commands at a later stage. If you don't understand why a crew is being asked to do something then ask after the outing.

If the command is quite complicated then explain what's going to happen first, then say " Get ready. Next stroke. Go" or "Get ready. Change. Go." Remember always to give the "Go" on the finish.

Work

Listen very carefully to what the coach or stroke want you to say and ask again if you're not sure what is wanted. There is nothing worse for both you and the crew than to get half way through a piece and not be sure what to do next.

Again what follows just covers the most common forms of work - the variation is endless.

4. ADVANCED TECHNIQUES - how to contribute more to outings

Coaching points

If in doubt, don't try to coach. There's nothing more infuriating for a crew than to be told to do something that doesn't make sense or makes the situation worse. If you are unsure then before the outing ask stroke to let you know if there's anything s/he wants you to say.

How to make comments

Correcting faults

General comments

At the end of a piece or the end of an outing

Advanced navigation and steering

Navigation - anticipating other craft

Sailing craft - What speed? Are they tacking ? Is it a regatta?

Day hire craft - They probably do not know the rules and may not be alert.

Youngsters - They may not be experienced

Uncoxed scullers - They are fast but not always vigilant

Large pleasure boats and steamers who travel up and down the middle of the river.

Canoes often stick very close to the bank going upstream and paddle in a row going downstream

Craft moving out, crossing or turning including the ferry at Raven's Ait

Effects of stream.

Special considerations for Hampton Court to Kingston reach

Getting into the bank in difficult circumstances

5. RACING

The cox needs to be calm and in control throughout and can make the difference between victory and defeat.

During the race, the first priority is still to steer effectively but the cox can also contribute hugely in managing and motivating the crew. Give encouragement and make comments in the same way that you do during outings and discuss with the crew beforehand any special pushes or tactics you plan to use.

Regattas

Before boating

Going up to the start

The race

The Umpire

Head races

Before boating

Going to the start

The race