Team Preprint - Fantasy Football
TEAM PREPRINT
Fantasy Football
CHECK LIST
Telegraph Fantasy Football is easy to enter and offers
managers an unbeatable package. With a first prize of £50,000, large cash
prizes for runners up, weekly prizes and an exclusive magazine for everybody who
takes part, the time taken to pick a team will be very rewarding.
To help you put together a winning team we've provided a check list which will
simplify the selection process.
- Enter your personal details. You will
be required to enter your name, address, date of birth, daytime and evening
phone numbers and your e-mail address.
- Enter your team details. You must
select 11 different players from the list given to make up your team. This
selection must include:
- ONE goalkeeper
- FOUR defenders
- THREE midfielders
- THREE strikers.
Each player is valued in £millions and the total value of your team must
not exceed £50 million. There are no restrictions on the number of players
you can select from any one team. You can click the Auto Team Select box if
you would like our computer to pick a team for you.
- Choose a team name. This must be up to
a maximum of 20 characters.
- Select a football club. Tell us which
team you support.
- Payment. It costs £3 to play
Telegraph Fantasy Football as an individual. This can be paid on a secure
payment site by credit or debit card, or you can print out your completed
application form and team details and send it by post to Telegraph Fantasy
Football, PO Box 4001, Colchester, CO2 8FW together with a cheque or postal
order. If you wish to make internet transfers you must pay an additional £2,
irrespective of whether you apply by post or via the internet. The total
cost of entry is £5 if you wish to make internet transfers.
- Super Leagues.
BY POST: Please see The Daily Telegraph every Wednesday from July 13
for a Super League application form and a scale of costs. Super Leagues give
you the opportunity to compete against friends or colleagues in a separate
league. A minimum of five must join (there is no maximum), a Chairman must
be appointed and all applications belonging to that league must be sent in
one envelope with one payment. Price per individual entry depends upon the
number of teams within your league: 5-9 teams at £5 per team; 10-19 teams
at £4 per team; 20 or more teams at £3 per team. Each fortnight the
chairman will receive a breakdown of the league's performance. A first prize
of £5,000 is awarded to the Super League with the highest average at the
end of the season. This is calculated using the top five highest scoring
managers.
VIA THE INTERNET: Super Leagues may be entered on-line. Chairmen must
register the Super League and their own team on-line. This will generate a
Super League PIN number which, along with the Super League name, must be
passed on to all potential participants of that league. Managers must then
register their team within the Super League individually. Payment to play as
part of a Super League on-line costs £6 per team and includes access to 24
internet transfers. (For more information please read the Terms and
Conditions).
- Prizes. Our champion (highest points
scorer) will win £50,000. The second and third placed manager will win £5,000
and £2,000 respectively. Each week there is a Manager of the Week prize of
£250. The five highest scoring managers in the Super League of the Week
will each receive a commemorative medal.
- Scoring Points. Your team will score
points based on all Premier League and FA Cup matches. Your players will
score points in the following ways:
ALL PLAYERS:
Appearance (full match) +2points
Appearance (part match) +1 point
Goal Scored +5 points
Key Contribution to a goal +3 points
Sent Off -5 points
Booked -2 points
DEFENDERS/GOALKEEPERS:
Clean Sheet (full match) +4 points
Clean Sheet (part match) +2 points
Goal Conceded -1 point
- Transfers. You can make 24 changes to
your team during the course of the season if things aren't going too well.
These changes can be made by post, phone or via the internet (if you have
paid the internet transfer fee) up to a maximum of four per week. When
making transfers your team's total value must still not exceed 50 million at
all times and must remain within the 1-4-3-3 formation.
- Manager's Pack. When you have
submitted your team, filled in your personal details and paid your entry
fee, you will be given a unique 7 digit PIN number, and 3 digit security
code. These are very important as you will require them to make transfers.
If you have an e-mail address you can choose to have your team details sent
to you electronically in addition to receiving your manager's pack. The
Manager's Pack outlines your team details and contains your PIN and security
code details, plus eight postal transfer cards. Also included is a free and
exclusive TFF magazine as well as an easy to use scorecard.
All you need to do now is register your team. The closing date
for registrations to score for the first round of scoring matches is 1st post or
3pm GMT on Saturday, August 17, 2002. If you require any further information
please refer to the Terms and Conditions.
Remember,
it's only a GAME of a game.
Website by M.J.Temple