Conversation Note
A Note on the conversations
 
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You should read both this and second bit lower on the page before viewing the conversations.

The conversations are taken from the file DeusExConText.u .u files are apparently hellish to unpack. I don’t know about this, what I do know is that there is no .con extractor. The conversation files come in .con files which can be viewed via the Deus Ex text editor.

Like I said, you can’t get the .con files out because of a lack of an extractor. Thus to get these I had to convert the file to text. That left me with thousands of pages, mostly gibberish. Most of the pages were only a line or two, but it was hellish to read (note the second time something was hellish) so I started to fix that. And I have finished.

Next problem was the order there was a complete lack of coherent order, and to make matters worse some things were juxtaposed (to put side by side, especially for comparison or contrast; in this case emphasis on contrast meaning "put somewhere where it doesn’t belong contrasting with it’s surroundings") and worse still unlabeled. This means that there may be bits where I don’t know where they belong.

As a side note it would be best for you to get used to long parenthesis, an easy way to do it if you have trouble is to skip what is in the parenthesis and then come back to it at the end of the sentence. Further I promise to define any strange words or uses of words (like I just did) whenever I think of it.

So back to the conversation bit, if you find something that is out of place, or something I said wasn’t in the game but it was, or any other error like that please be so kind as to tell me. I will have a section for unknown bits, but at the moment I don’t have all of what I do know sorted out. If you think something is missing feel free to email me, but it could be I already know. On the other hand is something is missing in the middle of a conversation you should definitely tell me.

 

Also if you use this please give lots of credit to me for getting all of the text out, seeing as how it was hellish many times over




The conversations in Deus Ex branch and take into account what has already transpired in the game. I use the line things (│┌ ┐└ ┘├ ┤) to show how this works.

For example you might see something like this

JCDenton What did you say?

PaulDenton Frankly my dear I don’t give a damn

PaulDenton Nothing.

JCDenton You said something.

PaulDenton It wasn’t important.

JCDenton Oh.

I hope that it is obvious what that means, but what’s obvious to me isn’t always obvious to others.

What it means is the the conversation could be:

JCDenton What did you say?

PaulDenton Frankly my dear I don’t give a damn

JCDenton Oh.

Or

JCDenton What did you say?

PaulDenton Nothing.

JCDenton You said something.

PaulDenton It wasn’t important.

JCDenton Oh.

Obviously the actual conversations aren’t that simple.

Also I separate text that is not a branch, but does not necessarily play by using "│"

So it might be

JCDenton Hey

PaulDenton How are you?

JCDenton Fine.

PaulDenton Yeah, well, you’re a jackass

There is no option other than Paul saying JC is a jackass, but it will only play if JC has done something to trigger it, otherwise the conversation ends at "Fine."