General
info :
It's the standard wings connect command
with a twist : if the connect operation resulted in one loop,
it will allow you to slide this loop, with different options.
It appears in the contextual edge menu.
Installation
& compatibility :
download
wpc_connect_s_98_04.zip here.
Basics
:
For
example, on a cube : select one edge ( whatever), hit G to
select the ring, rmb to bring the menu, click on connect_s,
drag the loop in position, confirm by left clicking, or cancel
the command by right-click..
Note that, just as all 'tweak-like' plugin, you can
zoom while dragging, but it's not possible to rotate the camera
while dragging (if doing so, the result will always be the
same as standard connect).
The distance is indicated in the status bar, left side,
in % (see options below).
Option
: Operating Mode:
There are 4 different mode within this plugin,
you can check the actual mode on the right of the status bar.
Note that you can switch operating modes during dragging,
you'll just need to move the mouse slightly to see the change
:
just to allow comparison, here is the standard connect
on the example's mesh :
REL (shortcut : UP ARROW) : means
relative; all the vertices are moving a distance which is
proportional to the original length of the edge they're sliding
on. This is the default mode. This acts precisely as was the
plugin connect_and_slide.
All others three mode, the distance moved is the same
for all vertices in WU ( Wings Unit),
LEFT (shortcut : LEFT ARROW) : the vertices are moved
the same distance from the left adjacent loop; this will result
in a loop that tends to have the same shape, and in some case
have, that the left adjacent loop. The distance is measured
from the left loop.
RIGHT (shortcut : RIGHT ARROW) : the vertices are moved
from the right adjacent loop. Distances are measured from
the right loop.
MID (shortcut : DOWN ARROW) : the starting position
is each vertex at the middle of each cut edge ( as standard
connect). From there the vertices are moved the same distance,
on the left or on the right, as user choose. The distance
is measured from this middle position.
Lastly,
please note that even if you slide a loop all the way down
to another, this doesn't mean that the vertices have been
welded. To check , take a cube, connect a ring of edges and
slide the resulting loop 100% in REL (in this case all mode
are equivalent , as all edges are of equal length); now smooth
it, you'll get this :
...which is quite different from a
smoothed cube :)
Previous
versions :
For
wings 0.98.03 here.
For
wings 0.98.02 here.
For
wings before 0.98.02 go here