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By doing this tutorial you agree to my
terms of use.
Screen shots were taken from PSP7 and as such copyright
belongs to JASC
For this tutorial you will need PSP7
and, yes, we're going to be using vector shapes and node
editing :o) For this tutorial you will need a good
general knowledge of vector shapes. The page may take a
while to load as I have included many screenshots, so
please be patient.
I came across a brilliant site offering a
tutorial for a birdhouse, having made the birdhouse I then
had to make a bird so this tutorial sprang from that.
Angie kindly gave me permission to use my results from her
tutorial to display the bird. Please take the time to visit Angie, she has such a
creative site with some gorgeous tutorials - Kentucky Creations
1. Open a new
image, I used 400x300, with a transparent
background. Null the foreground and set the
background to black, check the lock box to lock
the palette. With the preset shapes tool set to
ellipse, antialias and vector checked, draw an
ellipse for the head, always work from left to
right. This will be positioned to the top right of
your image. Rotate it up to the right slightly.
Draw another narrow ellipse going down. Click on
the object selection tool
right click the second ellipse that you have just
drawn, choose node edit from the pop up menu. Hold
the mouse over the line to the left of the top
node, hold Ctrl and click to add a new node. Now
move the nodes, adjusting the control arms as necessary
to get the required shape.
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Convert to raster layer and rename to
head.
2. Change the background colour to
white. Draw another smaller ellipse over the first, using
the object selector right click the ellipse and choose
node edit, pull up the outer two nodes slightly and adjust
the control arm of the top middle node as in the screen
shot below.
Convert to raster layer and rename to
cheek.
3. Change the background to a light
grey, I used #DBDBDB, Draw a small ellipse for the beak.
Convert to raster and rename to beak.

4. Change the background to a
yellow, I used #D4BC34, in the layer palette click layer1
to make active, draw another larger ellipse for the body,
rotate up to the right, lining up the edge with the right
edge of the head.
Convert to raster and rename to body.
5. Change the background to a
green, I used #7A7734, draw an ellipse for the wing. Rotate
the wing matching the angle of the body. Using the node
edit move the nodes, adjusting the control arms, to match
the screen shot below.
Convert to raster layer and rename to
wing.
6. Click on layer1 to make active.
With the preset shapes tool set to rounded rectangle,
change the background to a light grey, I used #C0C0C0,
draw a long thin rectangle, don't worry to much about the
size or placing, were going to play with the shape a tad.

While holding Ctrl click on the middle
bottom node and drag the bottom to the right.

Hold Ctrl, click the bottom left node and
push in the node, making the left end narrower.

Rotate the shape and place as the tail.

Using the object selector right click the
tail shape and choose node edit. The first image below
shows the original placing of the nodes, the second shows
where I moved them to, try to follow to make the same
shape.
 
Convert to raster and rename to tail.
7. Click on the wing layer to make
active, stay with the grey colour but change the shape to
triangle. Draw a triangle and rotate slightly.
 
With the object selector tool, right click
the triangle and node edit. Click one of the nodes, it
will turn black, click Ctrl+1 then Crtl+2, this will curve
before and after, click the next node and repeat, then
again for the last one. By following the image below. move
the nodes and pull the control arms to adjust and make the
curves until you are happy with the shape.

Convert to raster and rename to wing tip.
8.Click on the head layer to make
active. It may be worth lowering the opacity of this layer
so that you can see what you are doing. Create a new layer
naming it eye. Change the background to black,
preset shape tool set to ellipse, antialias checked,
vector unchecked, Draw an eye. Effects/3D effects/Inner
bevel, apply the round preset. Effects/3D effects/drop
shadow at these settings, vertical 0, horizontal 1,
opacity 60, blur 2.5, colour white.

OK, we've got all the shapes we need, now
for the arty bit. We will be using the retouch tool and a
bit of paint. When it comes to using the retouch tool, I
much prefer to stay with the layers until I'm nearly done.
You may very well have your own way, do what suits you
rather than what suits me, we all have our own style of
working.
9. Click on the beak layer to make
active. With the retouch tool, darken RGB at these
settings

Darken the edge of the beak (the opacity
is set fairly low so to darken will take several sweeps,
this is my preference as it is easier to gradually build
up the shading).

Set the foreground colour to black, with
the paint tool at these settings

Paint in the mouth, I know this isn't the
word but how else can I word it *s*, it may be an idea to
click the padlock
in the layer palette to lock the transparency of the beak,
if you paint too far it will not go over the edge.

10. Click on the cheek layer to
make active, with the retouch tool at the same settings
shade the cheek.

Change the retouch tool to smudge at these
settings

Smudge the edge of the cheek. I did this
by dragging out in places and following the contour in
others.

11. Make the head layer
active and with the retouch tool set to smudge, smudge the
lower half of the head and breast, again following the
contour and pulling out in places.

12. Make the body layer active,
with the retouch tool set to darken RGB, darken and shade
the body, remember you can change the settings to suit
your way of working.

Change the retouch tool to smudge and
smudge the body, I pulled some feathers out to make a
shape to add a leg later.

13. On the wing layer, use the
retouch tool on darken RGB to shade it.

14. Make the wing tip layer active,
click the padlock to lock the transparency. With the paint
brush tool at the previous setting but changing the size
to 4, swapping from black, white and a touch of dark grey
paint in some detail.

With the retouch tool set to smudge at the
same settings, smudge the detail, remember to unlock the
transparency, pull the edge of the wing tip so that it
merges with the wing.

15. Make the tail layer active,
working with the darken RGB, shade the tail.

16. Ok, now for the legs. Click on
layer1 to make active, create a new layer naming it leg. Set the foreground colour to dark
grey, I used #2B2B2B, with the draw tool ,
single line, width 4, #1 solid, antialias checked draw a
diagonal line, and then go back again bringing the top out
a tad, this will give a narrowing look to the leg.
 
On the same layer, use the paint tool at
these settings

draw in the claws

Duplicate the layer and with the
deformation tool rotate and move the duplicated layer
slightly.

And there you have your bird. The
colouring of this one is based on the Great Tit but it
could be changed to anything you desire, with some
rethinking you could make it into a Robin.
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