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PSP7 Knitted Hedgehog
By doing this tutorial you agree
to my
terms
of use.
For this tutorial you
will need - PSP 7
and a good general knowledge of PSP and vectors, this
is not for a novice, and this fill, right click and
save as.

Yours will have your own individual look as you
will be doing all the drawing. Do not expect to get an
exact copy as we all have our own style of drawing.
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Here is a key to the short cuts used
Ctrl+1 = Curve before
Ctrl+2 = Curve after
Ctrl+S = Makes the nodes symmetrical
Ctrl+A = Select all
Ctrl+F = Floats selection
Ctrl+Shft+F = Defloats selection
Ctrl+D = Select none
Remember to save often as I am not in the habit
of making this reminder.
1. Open the
knit fill. Null the foreground and select the knit fill
pattern as the background at 100%. Minimize the knit fill.
Create a new image 450x550, I like a lot of elbow room while
I'm working :o) Create a new vector layer named face. With
the preset shapes tool
ellipse, antialias and vector checked, draw a wide oval.
Using the object selector
edit the nodes. Add 4 nodes as shown. |
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| Move the added nodes as shown to
give the face some shape. I have given you a screen shot of
all the nodes and their control arms.
I did not change
the properties of the nodes, just moved them and the control
arms to achieve the shape I wanted.
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| 2. Create a
new vector layer named body. Draw a circle. Edit the nodes.
While in edit mode double click one of the nodes, this will
select them all. Ctrl+S. On the bottom node, bring the
control arms out. One the side nodes, move the control arms
in and round as shown.

3. Convert both layers to raster, merge
visible. Rename layer to base. Ok, now we're going to have a
bit of fun. Don't forget the undo function, you may not get
this bit right first time round, don't give up :o) With the
selection tool
rectangle, antialias unchecked, feather 25, select the best
part of the face. Effects - Geometric Effects - Circle. Now
select the best part of the stomach area, repeat the circle
effect.
The screen shot shows
the area selected, without feathering, for your reference.

Ctrl+A, Ctrl+F, Ctrl+Shft+F. Effects -
Geometric Effects - Cylinder vertical at 30%. Ctrl+D.
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| 4. Create a
new layer named fur1. Null the background and set the
foreground to brown, I used #634E4B. Magnify your image.
With the paint brush, paint around the edge of your image
but not around the bottom. Make it so that the painted layer
overlaps that of the body. Create a new layer named fur2. Layers - Arrange -
Send to bottom. Change the size of the paint brush to 20,
paint around the edges. Create a new layer named fur3, send
the layer to the bottom, darken the colour more, paint
around the edges. Create a new layer named fur4 and repeat.
You should have something like this.

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Paint Brush
Setting
Round
Size 6
Hardness 0
Opacity 100
Step 25
Density 100 |
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| 5. Make the fur1 layer
active. With the retouch tool at the shown settings, pull
out the fur.
I started just on the edge and pulled the fur
out using different angles. Going over the same area extends
the length of the fur. Don't worry about making gaps, this
will give a more tufted line to where the fur meets the
body. Have a play and have fun, there's always the undo
tool.
Effects - 3D Effects -
Drop Shadow at the settings given.

Repeat step 5 for all the fur layers.
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Retouch Tool
Smudge
Round
Size 7
Hardness 1
Opacity 76
Step 25
Density 100
Drop Shadow
Vertical 0
Horizontal 0
Opacity 100
Blur 6
Colour Black
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6. Make the
base layer active. At this point you can colourise the
image, Colours - Colourise. In the layer palette, lock
the transparency of the layer. Effects - 3D Effects -
Cutout. Unlock
the
transparency.
Ok, lets add his arms and legs
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Cutout
Vertical -8
Horizontal 3
Opacity 100
Blur 50
Colour Black |
| 7. Create a
new vector layer named foot. Null the foreground,
set the background to #D1A1AA. Using the preset shapes tool,
rectangle, antialias and vector checked, start drawing from
the left hand corner, draw out a rectangle. Edit the nodes.
Move the top nodes so that they are in line with the body.
Ctrl+1 or 2 or S to each node as shown in the screen shot.
Give the foot some shape by moving the control arms. Layers
- Duplicate. |
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| 8. In the layer palette,
click the plus sign next to the duplicated foot layer.
Double click Rectangle to open the vector properties
dialogue box. From there null the fill, set the stroke to black. Change the line style to small dash,
stroke width 2. Image - Resize by 85%, uncheck all
layers.

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9. Convert
the foot layers to raster. Make all layers except the foot
layers invisible
Merge visible. Lock the
transparency of the layer. Effects - 3D Effects - Cutout
using these settings -
Vertical 2
Horizontal 2
Opacity 100
Blur 30
Colour #7F4B56
Unlock the transparency of the layer. Layers - Duplicate.
Image - Mirror. move into place if need. Bring all the
layers back into view
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| 10. Create a
new vector layer named hand. Layers - Arrange - Bring to
top. With the preset shapes tool, ellipse, same settings as
before, draw a circle. Edit the nodes. Bring the bottom and
left side node in line with the body, move the control arms
in as shown.
Ok, we're now going to add some nodes and play with their
placements to make some fingers. Add 5 more nodes and move
into place moving the control arms if
needed.
The screen shot shows the original
nodes in yellow, the added nodes in red. I did not have to
change the properties of the nodes. I just had to move the
control arms slightly.

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| 11. Duplicate
the layer and follow the instructions given in step 8,
resizing does not seem to work as well so you will need to
edit the nodes instead. Simply bring in the nodes, altering
some of the control arms slightly. Convert the hands layers
to raster. Make all layers except the hands invisible, merge
visible. Repeat the cutout in step 9 changing the vertical
and horizontal to -2, remembering to lock the
transparency of the layer.
Layers - Duplicate. Image - Mirror. move into place if
need. Bring all the layers back into view.
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| 12. Create a
new vector layer named nose. Set the background to black.
With the preset shapes tool draw an ellipse. Bring the top
node down and move the control arms of the bottom node as
shown. Convert to raster. Effects - 3D Effects - Inner
Bevel. Use the round preset but change the angle to 0,
smoothness 20 and depth 15. Apply the same drop shadow as in
step 5.
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| 13. Create a
new raster layer named eye. With the preset shapes tool,
uncheck vector, hold Shft and draw a circle. Apply the same
inner bevel and drop shadow. Duplicate the layer and move
into place.
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14. Create a
new raster layer named detail. Set the foreground to black,
null the background. With the draw tool
freehand line, width 4, #1 solid, antialias checked, draw
his mouth, the his eye brows. Apply the same drop
shadow. |
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And there you have your knitted hedgehog. Merge
all layers visible and save as a tube or in PSP format.
~.~ Tutorial Index
~.~
~.~~.~
Created and uploaded January 2004
©Di's Delights 2003
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