By doing this tutorial you agree to my
terms of use.
Screen shots were taken from PSP7 and KPT ShapeShifter
and as such are covered by their own copyright.
For this tutorial you will need PSP7 and KPT5
also my ShapeShifter and
FibreOptix presets and the tubes
Extract the mirror preset to your KPT5/Presets/ShapeShifter
folder, the brush preset to your KPT5/Presets/FibreOptix
folder and the tubes to where ever you keep them.
Mirror
Browse your hard drive and open my
mirror_gold.tub, CTRL+D to open a copy and close the
original. With the magic wand click on the inside of the
mirror, Selections/Modify/Expand by 2. While still
selected create a new layer, in the layer palette click
on it and drag it down to the bottom, flood fill with #B1AFAF,
Selections/Float. Go to Effects/Plugin filters/KPT5/KPT5
ShapeShifter and apply my mirror preset, using Cool
Kitchen as your environment. In the layer palette right
click the floating selection and promote to layer. In
the layer palette bring the opacity down to 50%, and
merge visible. Save as a tube or as a PSP file.
Brush
Browse your hard drive and open
my brush.tub, CTRL+D to open a copy and close the
original. Go to Image/Canvas size and change the size as
follows -
With the magic wand click the inside of
the brush, Selections/Modify/Expand by 2. While still
selected create a new layer, in the layer palette click on
it and drag it down below layer1, flood fill with #BAA4A0.
Go to Effects/3D effects/Inner bevel, apply the pillow
preset but change the elevation to 30.
Selections/Modify/Contract by 4, create a new layer and in
the layer palette drag it to the top, flood fill with #907856,
Selections/Float. Effects/Plugin Filters/KPT5/KPT5
FibreOptix, apply my brush preset. You will need to change
the gradient to the following built in preset -
Selections/Select none. Because the
bristles of a brush tend to fan out a tad we will need to
use the deformation tool. Hold down CTRL and pull out the
top corner and drag in the bottom corner just a tad.
Effects/Sharpen, merge all layers visible. Now save as a
tube or in PSP format.
Comb
Mahogany has an excellent hair care tut which is where I
found out how to make the comb, just made a few changes.
Her site no
longer seems to be on the web and I have been asked how
I made the comb, so here is my variation on Mahogany's
tut.
You
will need my tortoise shell gradient
PSP7 gradient here -
extract the jgd file to C:\Program Files\Jasc Software
Inc\Paint Shop Pro 7\Gradients folder
PSP8 gradient here -
extract the pspgradient file to C:\My Documents\My PSP8
Files\Gradients folder
For this tut I used
PSP7 but have included instruction for PSP8 where
necessary and short cut keys rather than going through
the menu for certain functions.
1. Open a new image with a transparent
background 550 x 150. Create a new vector layer,
name it base1. With the preset shapes tool
(8 =
),
rectangle, antialias and create as vector
checked, line width 1, #1 solid. In the colour
pallet set the foreground to #00000 and the
background to #404040. In the style pallet null
the stroke and set the fill to
#Foreground-Background gradient at an angle of
107 and a repeat of 1. Starting from the
top left, draw out a rectangle.
PSP7
- use the object selector
to edit the nodes. Right click on the rectangle,
choose node edit from the menu.
PSP8
- use the pen tool
edit mode
to edit the nodes.
Move in the bottom left node
slightly, Ctrl+2 to curve
after. Move the control arm up and out a tad to
curve the side of the comb. Move in the bottom right node, Ctrl+1 to
curve before. Move the control arm up and out a
tad to curve the side of the comb. With the curser on the bottom
line, hold Ctrl and click to add a node. Add 2
nodes to the bottom right and 2 to the bottom
left.
Move up the
inner most left node. Ctrl+1. Move the control
arm down a tad. Move up the inner most right
node. Ctrl+2. Move down the control arm.
Click on the top left node. Ctrl+S.
Shorten the control arms. Repeat for the top right node.
Place the curser at the top/middle.
Hold Ctrl to add a node. Move this node up slightly.
You should now have the basic outline
of the comb.
2. Duplicate the layer.
Rename the layer to base3. Ctrl+D. With the object
selector click on the shape, edit the nodes (PSP8 - pen
tool, edit mode) Add a node
below the upper left node (PSP8 - you will need to click
on the added node to select it). Ctrl+L. Click on the bottom
left node, hold Shft, click the one next to it and the
one above that (see screen shot). Ctrl+M. Repeat for the
other side.
In the layer pallet
click on the + sign next to base3, double click
the rectangle layer to bring up the vector
properties dialogue box. Change the colour of the fill
to white. With the preset shapes tool move out the sides
to make wider.
3. Make the base1 layer
active. Duplicate the layer. Rename to base2. Open the
vector properties dialogue box as before and change the
gradient fill to the tortoise shell gradient with an
angle of 122 and a repeat of 1.
Convert all the base layers to
raster.
4. Make base1 layer active.
Effects, 3D Effects, Inner Bevel at the setting
given.
In the layer pallet change
the blend mode of base2 to dodge.
In the layer pallet make it
so that base1 and base2 are visible
(
PSP8), merge layers visible. Rename to base1.
Bring all layers in to view.
5. With the preset
shapes tool at the same setting and fill as in
step 1 but change the angle of the gradient to
90, repeats 1. Create a new vector layer
named teeth. Layers, Arrange, Move Down so that
it is the bottom most layer. Draw a
long narrow rectangle near the left inside edge
of the comb. Hold the curser over one of the
bottom edges, hold Ctrl and move in slightly to
taper the bottom edge.
Ctrl+C to copy. Ctrl+G to
paste as a new vector selection.
The outline of the
shape will appear, just move it into place, as
you click the left button of your mouse the vector shape will
be placed.
Place it next to the tooth
we just made. Ctrl+G and place that next to the
one just pasted. Repeat this until you get half
way along the comb. Don't worry too much about
whether they line up vertically just try to
space them evenly. When you have as many as you
need Ctrl+A, Objects, Align, Bottom, this will
even them out vertically. While they are all
still selected you can move them all as a group
in to place if needed. Crtl+D.
6. Convert the teeth
layer to raster. Duplicate the layer and rename
to teeth2. Crtl+A. Crtl+F. Shft+Crtl+F. Flood
fill with the tortoiseshell gradient at an angle
of 122, repeats 1. Ctrl+D. Change the blend mode
of teeth2 layer to dodge.
In the layer pallet make it
so that the 2 teeth layers are visible. Merge layers visible. Rename to teeth.
Bring the other layers in to view.
7. Duplicate the
teeth layer. Rename to teeth small. With the
deformation tool
move them to the other side of the teeth then
narrow them down to make thinner. Duplicate the
teeth small layer and move to fill in the gap.
You will have some teeth overhanging the right
edge, with the eraser get rid of them.
8.
Make the base3 layer active and apply a Blade
Pro preset or effect of your choice.
Merge all
layers visible and save as a tube or in PSP
format.