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Thatched Birdhouse |
By doing this tutorial you agree to my
terms of use.
Screen shots were taken from PSP7 and as such copyright
belongs to JASC
For this tutorial you will need
PSP7 and a good
general knowledge of vector shapes.
It is important that
you draw the vector shape starting at the top left for
the instructions of the node editing to work as
intended.
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| 1. Create a
new image 400x500 with a transparent background.
Under the styles section of the colour palette,
null the foreground, set the background to #8B7763
and check the lock.
Create a new vector layer naming
it roof, use the preset shapes tool
set to rectangle, antialias and vector checked,
line width 1, #1 solid, starting from the top left
draw out a rectangle, leaving some space at the
top and bringing it down to about half way.
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| Holding Crtl move the top nodes in
to make a flat topped triangle. |
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2. Activate
the object selector
,
right click your image and choose node edit from the pop
up menu. Click the bottom left node, holding shift click
the bottom right node, this will select both nodes. Ctrl+S
to round the nodes. Click away from the nodes to deselect.
The edges are far too rounded so click on one of the
bottom nodes, shorten the control arm. |
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| Still in node edit, Add two nodes, one either
side of the bottom right node (do this by holding
Ctrl and clicking on the line) Move node 1 up and
out, node 2 up and in, node 3 to the left,
adjusting the control arms until you are happy
with the shape. |
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3. Click the top left node, Ctrl+1, this will
curve the line between it and the bottom left
node. You will see only one control arm, move this
in to curve the edge. Click the top right node,
Ctrl+2, again curving the edge, push this in to
give a curve. |
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If you are happy with the shape
of the roof, convert to raster layer. |
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4. In the layer palette,
lock
the transparency of the layer. We are going to
be using the airbrush
,
locking the transparency means any work will
only appear on the shape of the roof and will not
go beyond the edges. Using the settings shown,
foreground black, starting from the top sweep down
with the airbrush, repeat until the entire roof is
sprayed.
Airbrush
Settings
Shape - round
Size - 114
Hardness - 50
Opacity - 50
Step - 25
Density - 14
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Change the colour of the air
brush, I have included a colour palette of the
colours I used, just right click and save as
make random sprays of different colours.
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5. With the retouch
tool smudge, at the setting shown, follow the
shaping of the roof and smudge the thatch.
Smudge
Settings
Shape - round
Size - 40
Hardness - 0
Opacity - 50
Step - 1
Density - 40
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Change the retouch tool to lightness down,
at the shown settings and darken the bottom edge
of the thatch, you may need to repeat a couple of
times.
Unlock
the transparency of the layer.Lightness
Down Settings
Shape - round
Size - 33
Hardness- 0
Opacity - 11
Step - 25
Density -100 |
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With the retouch tool smudge, at the same
setting, pull out the top of the thatch.
Change the density of the smudge
to 20 and pull out the bottom of the thatch.
Effects/Sharpen.
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6.
We are going to be putting in some detail, the
instructions below will try to explain the method
and placing I used, but this is your creation, so
do what you are happy with.
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Create 4 new raster layers naming them roof detail
1, roof detail 2, roof detail 3 & roof
detail 4. In the layer palette click roof detail
3 to make active. Set the foreground to #93714F.
Using the draw
tool, freehand line, width 6, #1 solid, draw two
lines on the roof. Don't worry about going over
the edge of the roof, we can tidy this later.
Change the size of the draw tool to 4 and draw
two more lines at the top.
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Effects/Noise/Add
noise - 16% uniform. Lock
the transparency
of the layer.
We are going to apply the
cut out, if you do not lock the transparency,
your lines will disappear and you will be left
with just the shading.
Effects/3d
effect/cutout,
Vertical -1
Horizontal - 0
Opacity - 100
Blur - 5
Colour - black
uncheck interior colour
Effects/Blur/Gaussian
blur radius 0.75. Unlock the transparency of the
layer.
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7.Make
roof detail 1 active. Activate the draw tool, at
the same settings but change the width to 3. We
are going to draw some crosses, but we want the
cross sections on different layers to give the
effect of a cross over.
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| Effects/Noise/Add
at the same settings as before. Lock the
transparency of the layer. Effects/3D
effects/Cutout at the same settings but change
the blur to 2.5. Effects/Blur/Gaussian
blur at the previous settings. Unlock the
transparency of the layer. |
| Make roof detail 2
active and with the draw tool draw the other
sides of the cross over. Add noise, cutout and
gaussian blur as above, remember to lock
and unlock the transparency of the layer. |

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Make roof detail 4 active, change the width
of the draw tool to 6, draw in the final piece
of detail. Add noise, cutout, changing the blur
to 5, and gaussian blur as above, remembering
to lock and unlock the transparency of the
layer.
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| 8.
We will now tidy up the edges of the detail.
Make the roof layer active, with the magic wand
set to All Opaque, feather 0, sample merged not
checked, click on the thatch.
Selections/modify/expand by 1,
selections/invert. Make roof detail 1layer
active and hit delete, then roof detail 2 and
delete, repeat for all the detail layers.
If you have not unlocked the transparency
the detail we are trying to delete will not
delete properly.
This
should tidy up the edges. Ctrl+D (select none).
In the layer palette make layer 1 invisible,
this layer should be empty, Make one of the
other layers active, merge visible, rename the
merged layer to roof.
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9. Make layer one active, create a new
vector layer naming it roof back. In the colour
palette null the foreground and set the
background to a dark grey, I used #202020.
Activate the preset shapes tool, set to
rectangle, antialias and vector checked, line
width 1. Draw a rectangle as shown. |
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Activate the object selector
right click on your rectangle and choose node
edit from the pop up menu. Click on the bottom
left node then shift+click the bottom right
node, this will select both the bottom nodes.
Ctrl+S to make them symmetrical. Move the upper
2 nodes in to match the edge of the roof. |
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Add a node between the 2 on the right hand
side.
By moving and altering the control arms of
the three nodes shown, shape the underside of
the thatch. When you are happy with the shaping
convert to raster layer. |
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10. Activate the retouch tool, smudge,
pull out the bottom edge of the dark thatch.
Change the retouch tool to lightness down,
darken the dark thatch near to the thatch roof
to give the effect of shading. Effects/sharpen. |
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Use the same settings for the smudge and
lighting down, these will be automatic and need
not be changed unless you have changed them
contrary to this tutorial. |
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©Di's Delights
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