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PSP8 Hoopla Clown
This tutorial has been written
for PSP8 but will also work in PSP7.
For this tutorial you'll need a
basic knowledge of PSP and vector shapes.
Colour pallet used

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If it helps you can save this image to your hard drive
to use it as a template or simply for guidance.
| 1.
Open a new image 240x500, 16 million colours with a transparent
background. Create a new vector layer named ring1. Null the foreground and
choose a colour for the bottom ring, I used #0228B4. With the
preset shape tool, ellipse, antialias and vector checked draw out
an oval toward the bottom of your canvas for the bottom ring.
2. Change the background colour for the next ring, I
used #EEA800. Create a new vector layer named ring2 and draw out a
smaller oval for the next ring up.
3. Repeat this process another 4 times until you have 6
ring layers in total, each getting smaller.
4. Create a new vector layer named head. Change the
background to #FB9D8B and draw out a circle for the head.
5. Create a new vector layer named hat rim. Change the
background to #EEA800 and draw out an oval for the hat rim.
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6.
Create a new vector layer named hat. Change the preset shape to
rectangle. Draw out a rectangle from left down to right it
needs to be done this way for the next bit to work. With
the pen tool edit
the nodes. Click on the top left node, right click, node type,
curve after. Do the same for the bottom right node. Click on the
top right node and change to curve before. Do the same for the
bottom left node.
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| 7. Move
the control arm of the top left node up, do the same for the top
right node. Bring the control arm of the bottom left node down,
repeat for the bottom right node. You should now have the curved
edges for the hat. |
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8. If
you are happy with the placement and shape of the hoopla clown, go
through and convert all the layers to raster. Make the head layer
active. With the magic wand ,
Replace, RGB Value, Tolerance & Feather 0, click on the top
ring to get the marching ants. Selections/Modify/ Contract by 1.
Make ring6 layer active and delete. Ctrl+D (select none).
You shouldn't see anything noticeable by
doing this but we need to do this for the cutout effect used
later, to shade the shapes correctly.
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| 9.
Still on ring6 layer, use the magic want to select the shape.
Selections/Modify/ Contract by 1. Make ring5 layer active, delete.
Ctrl+D.
10.
Still on ring5 layer, use the magic want to select the shape.
Selections/Modify/ Contract by 1. Make ring4 layer active, delete.
Ctrl+D.
11. Still on ring4 layer, use the magic want to select
the shape. Selections/Modify/ Contract by 1. Make ring3 layer
active, delete. Ctrl+D.
12. Still on ring3 layer, use the magic want to select
the shape. Selections/Modify/ Contract by 1. Make ring2 layer
active, delete. Ctrl+D.
13. Still on ring2 layer, use the magic want to select
the shape. Selections/Modify/ Contract by 1. Make ring1 layer
active, delete. Ctrl+D.
14. Still on ring1 layer, Effects/3D Effects/Cutout at the given setting.
Repeat for all the ring layers changing the fill
colour as required. All the colours I used are on the colour
palette given. If you are using your own colours the shadow colour needs
to be darker than the fill colour.
15. Make the head layer active. Apply the
cutout, change the Vertical to -4, Horizontal to -6, Blur to 40 and
the colours as necessary.
16. Make the hat rim layer active. Apply the
cutout, change the Vertical to 1, Horizontal -2, Blur 15, opacity 70
and the colours as necessary.
17. Make the hat layer active. Apply the
cutout, change the Vertical to 3, Horizontal -7, Blur 20.
18. Make the head layer active. Create a new
raster layer named highlights. With the paint brush, round, size
6, hardness 1, step 1, density 100, thickness 100, opacity 100,
blend normal, paint some highlights using lighter shades of the
fill colours or the highlight colours in the colour palette given.
Adjust/Blur/Gaussian Blur with a radius of
5.
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| 19.
Make the hat layer active. Create a new raster layer named hat highlights. Change the size of
the paintbrush to 4. Paint some highlights as shown, apply a
gaussian blur with a radius of 2.50. |
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| 20. Make the
highlight layer active. Create a new
vector layer named eye. Set the foreground to black, background to
white. With the preset shape tool, triangle, antialias &
vector checked, line style +1, width 2, draw a triangle for the
eye. With the pen tool, edit the nodes. Double click one of the
nodes to select them all, Ctrl+S to make them symmetrical. Click
away from the node to deselect them all. Now play with the bottom
right node, bringing it down and in and moving the control arm
until you are happy with the shape.
Layers/Duplicate. Image/Mirror. Move the eyes in to place if
necessary.
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| 21.
Create a new vector layer named mouth. Change the preset shape to
ellipse, draw out a wide oval for the mouth. Use the pen tool to
edit the nodes. Hold Shft and click the top middle and bottom
middle node. Move them down to give a banana shape. Click on the
left side node, Ctrl+S, lengthen the control arms. Do the same for
the right side node. |
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22.
Still with the pen tool, click new shape ,
drawing mode , create as
vector checked, point to point ,
line style +1 solid, width 2, antialias checked. Null the
background. Place the curser to the left side of the mouth. Click
and hold, move the curser, you will see a node appear followed by
control arms as you move your mouse. Don't worry too much about
the angle of the control arms, we can play once we're done. Now
move over to the right side of the mouth, click and hold, move the
curser for the control arms to appear. You can now play with the
two nodes and their control arms to get a shape you are happy
with.
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| 23. Create a new
raster layer named nose. Null the foreground and change the
background to red, I used #B50303. Use the preset shape tool,
ellipse, vector unchecked to draw a circle for the nose.
Effects/3D Effects/Inner Bevel at the setting given. Adjust/Blur/Gaussian
blur with a radius of 0.75. |
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| 24.
Create a new raster layer named eyes. Change the background to
black. With the preset shape tool at the same setting draw out a
black circle for the pupil of the eye. Duplicate the layer and
move the duplicated pupil to the other eye. |
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25. Create a new
layer named hair. With the tube tool ,
rope tube at a scale of 25, draw some hair starting from the
fringe going up under the hat. We're doing this to
give the hair some depth, using an upward stroke on this tube
gives a darker image. |
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| 26.
Create a new layer named hair2. Still with the rope tube make some
more hair, this time starting under the hat going down to the
fringe. You can leave the hair as it is or you can colourise it
:o)
That's it, merge layers visible and save in PSP
format or as a tube. |
Tutorial
Index
Created and uploaded July
2004
contents ©Di's Delights
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