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PSP8 Pull Along Toy Duck
This tutorial has been written
for PSP8 but will also work in PSP7.
For this tutorial you'll need a
basic knowledge of vector shapes and my PSP Gradient zip
available here. Extract the
duck1 and duck2 PspGradient files to My Documents/My PSP8
files/Gradients folder. You can of course use your own gradient
:o)
By doing this tutorial
you agree to my terms
of use. However as you will be making your own
shapes the resulting image is yours.
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If it helps you can save this image to your hard drive
and use it as a template.

1.
Open a new image 260x260, 16 million colours with a transparent
background. Null the foreground and set the background to the
duck2 gradient at an angle of 90. Create a new vector layer
named body. With the preset shapes tool
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ellipse, antialias and vector checked draw out a wide oval.
Click on the pen tool
to edit the nodes.
Click on the left hand node. Bring the node up and out to the
right, shorten the top control arm. Now work on the top center
node, Ctrl+S to make it symmetrical, bring it down and to the
left shortening and moving the control arms as shown. Finally
the right hand node, simply extend the top control arm.
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| 2.
Duplicate the body layer. In the layer pallet click the plus
sign of the body layer, click ellipse to select. Use the presets
shape tool, this will select the shape. Move the body up and to
the right. With the pen tool to edit the nodes, bring the bottom
node down slightly. Add a node just below the left side node,
bring this down so that it is in line with the tail. You may
need to alter the angle of the bottom control arm of the now top
left node.
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3. Make the body
layer active *this should be your top
layer. Create a new vector
layer named wing. Change the gradient to duck1, angle 90. With
the preset shape tool draw out a circle. Place the curser over
the top left corner, hold Ctrl and move down to narrow the side. Now move the
curser over to the top right, hold Ctrl and move up to widen the left side.
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| 4. Make
the body layer active. Create a new vector layer named head.
Change the background to solid colour #1AC806. With the preset
shape tool draw a circle for the head. |
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| 5.
Crate a new vector layer named beak. Change the fill to #EB2006.
Draw out a wide narrow oval. Click on the pen tool to edit the
node. Click on the left hand node, Ctrl+S then lengthen the
control arms. Click on the right hand node, bring the node up
and shorten the control arms.
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6.
Make the wing layer active. Create a new layer named front
wheel. Hold Shft and draw out a circle. Create a new vector
layer named back wheel. Change the background colour to #E5E5E5.
Hold Shft and draw out a smaller circle. Duplicate the front
wheel layer. In the layer pallet drag it down so that it is
below the body layer. It will be helpful at this point to make
the front wheel layer invisible
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Move the duplicated front wheel as shown. Bring back the
visibility of the front wheel layer. |

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| 7.
Make the back wheel layer active. Create a new vector layer
named eye. Change the background colour to white, draw out a
circle for the eye. Change the background colour to black and
draw out a smaller circle for the pupil. |
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| This is
what your layer pallet should look like

OK, if you're happy with the overall look of your duck go
through all the layers and convert to raster.
8. Make the copy of body layer active.
Adjust/Brightness & Contrast/Brightness Contrast, bring the
brightness down to -40.
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| 9.
Duplicate the head layer. Make the head layer active.
Adjust/Brightness & Contrast/Brightness Contrast, bring the
brightness down to -255. Adjust/Blur/Gaussian Blur with a radius
of 3. Move blurred and darkened head down to the right as shown.
Make the body layer active. With the magic wand, replace,
feather 1 click the transparent area. Make the head layer
active, delete. Select none. Bring down the opacity of the head layer down to
about 50.
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10. Make the body
layer active. Lock the transparency
of the layer. Effects/3D Effects/Cutout at the given setting.
Unlock the transparency of the layer.
11. Make the copy
of head layer active. Effects/3D Effects/Cutout at the setting
given.
12. Make the wing
layer active. Lock
the transparency of the layer. Effects/3D Effects/Cutout at the setting
given.
Unlock the transparency of the layer.

Effects/3D Effects/Drop Shadow, vertical 1,
horizontal -1, Opacity 80, blur 3, shadow colour black.
13. Make the beak layer active. Effects/3D Effects/Cutout at the setting
given.

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| 14.
Duplicate the back wheel layer.
Adjust/Brightness & Contrast/Brightness Contrast, bring the
brightness down to -40.Adjust/Blur/Gaussian Blur with a radius
of 2. Move the blurred wheel down and to the left as
shown. |
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| Make the
back wheel layer active. With the magic wand, replace, feather
one click on the transparent area of the wheel. Make the copy of
back wheel layer active, delete. Select none. |
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| Make the
back wheel layer active. Effects/3D Effects/Cutout at the setting
given.

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| 14.
Duplicate the front wheel layer.
Adjust/Brightness & Contrast/Brightness Contrast, bring the
brightness down to -40.Adjust/Blur/Gaussian Blur with a radius
of 2. Move the blurred wheel down and to the left as
shown. |
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| Make the
front wheel layer active. With the magic wand, replace, feather
one click on the transparent area of the wheel. Make the copy of
front wheel layer active, delete. Select none. |
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| Make the
front wheel layer active. Apply the same cutout changing the
fill colour to #EB2006 and the shadow colour to #6E0000.
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| 15.
Repeat the above steps for the copy of back wheel layer,
that to the back of the duck. |
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| OK, we're
nearly there. All we need to do is to add some highlights :o) We
will tidy up the layers first. Go through the layer pallet and
make it so that the body, wing, head and beak layers are
visible, merge visible and rename to body.

Turn off the visibility of the layer, bring back the
visibility of the 2 back wheel layers, merge visible and rename
to back wheel.
Turn off the visibility, bring back the visibility of the 2
front wheel layers, those at the front of
the body, merge visible rename to
front wheel.
Turn off the visibility, bring back the
visibility of the 2 front wheels, those
behind the duck, merge visible
rename to rear front
wheel.....................................phew........................this
is what you should have

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16.
Make the back wheel layer active. Create a new layer named back
wheel highlight. Set the foreground to white. With the paint
brush , round, size
4, hardness 25, step 1, density 100, thickness 100, rotation 0,
opacity 100, blend normal, paint a highlight as shown.
Adjust/Blur/Gaussian Blur with a radius
of 3.
Make the back wheel layer active. With the magic wand at the
same setting click the transparent area of the back wheel. Make
the back wheel highlight layer active, delete. Select none.
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| 17.
Make the front wheel layer active. Create a new layer named
front wheel highlight. Paint a highlight as shown. Adjust/Blur/Gaussian Blur with a radius
of 3.
Make the front wheel layer active. With the magic wand at the
same setting click the transparent area of the front wheel. Make
the front wheel highlight layer active, delete. Select none.
Repeat for the rear front wheel.
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| 18. Make the body
layer active. Create a new layer named body highlight. Paint a
highlight as shown. Adjust/Blur/Gaussian Blur with a radius
of 4.
Make the body layer active. With the magic wand at the same
setting click the transparent area of the body. Make the front
wheel highlight layer active, delete. Select none.
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| Ooooooooooops,
nearly forgot the loop for the string.
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| 19.
Make the body layer active. Create a new vector layer named
hook. Null the background and set the foreground to #1AC806.
With the preset shapes tool, ellipse, antialias and vector
checked, line width 4. Draw a small circle. Click the pen tool
to edit the node. Click the left hand node, delete. This will
make your shape into a semi circle. Convert the layer to raster.
Effects/3D Effects/Inner Bevel at the setting shown.

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| Merge
visible and save as a tube or in PSP format. |
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Tutorial
Index
Created and uploaded July
2004
contents ©Di's Delights
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