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Cheeky Santa
By doing this tutorial you agree to my terms
of use.
For this tutorial you
will need - PSP 7
Eye Candy, version 3 available free here
Fantastic Machine's Paint Engine, available here
and a good general knowledge of PSP and vectors, this
is not for a novice.
Having made this Santa I
was asked how I did him. So I have retraced my steps to
give you this tutorial. The instruction for making the
shapes proved difficult as I used a lot of node editing
and vector drawing, so I have included a lot of screen
shots in the hopes you will get the general look of my
Santa. I think what makes him look so good is the Paint
Engine plugin, I love this effect as it seems to smooth
out any shading giving it a painted quality. Yours will have your own individual look as you
will be doing all the drawing. Do not expect to get an
exact copy as we all have our own style of drawing.
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Remember to save you work often. I
am not in the habit of giving this reminder in my tutorials, this
is something you should do automatically :o) Say's she who is
always getting caught by a dreaded PSP freeze. When you first use
the save as option, click the options tab and make sure you are
saving in PSP7 format, you need to do this to be able to save the
vector layers. I use lock transparency a lot, this locks the actual
shape and any airbrush work will only affect the actual shape and
not the surrounding area but you must remember to unlock each layer
as you're done.
OK, lets crack on.
| If you wish you can drag this image onto
your work area to use as a template, increase the size by
200% and away we go :o) |
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1.Open a new image, I used
600x640, with a
transparent background. Create a new vector layer, naming it coat left,
set the foreground to black and the background to red, I used
#D84B3F. You
can use the preset shapes tool and then edit it but I prefer to
use the draw tool ,
freehand line, width 2, #1 solid, antialias, vector and
close path all checked, on the central tab I have curve
tracking set to 10. Draw the left hand side of the coat.
2. Create a new vector layer, change the
background colour to white. Draw around the edge of the coat to make the
trim. |


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3. Create a new vector layer naming it arm left.
Change the foreground to the red that you have been using, use
the preset shape tool set to ellipse, antialias and vector checked, line width 2, #1
solid, draw the left arm and
edit the node so that it looks something like the screenshot,
I didn't alter the attributes of any of the nodes, just played
with the control arms.
4. Create a new vector layer naming it left hand.
Change the background to whatever colour you wish to have the
mittens, I used #697358. Draw an ellipse then add and edit
nodes to shape the hand as shown.
5. Create a new vector layer naming it arm left
trim. Change the background to white. Use the preset shapes
tool to draw a rounded ellipse, add and edit nodes to achieve
the shape shown.

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6. Create a new vector layer. Change the
background to the red of the coat. With the draw tool, same
settings as previously, draw the right side of the coat,
this will include his arm.
7. Create a new vector layer naming it right hand.
Change the background to the same colour as the left hand.
With the preset shapes tool draw an ellipse, edit the nodes
as shown.
8. Create a new layer naming it right arm trim.
Change the background to white. Using the preset shape,
ellipse, draw an ellipse and edit the nodes as shown .

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9. Create a new vector layer naming it right coat
trim. Using the draw tool draw around the bottom and left side
of the coat.
10. Create a new vector layer naming it belt. Change
the background to black. With the preset shape tool, rounded
rectangle draw a narrow rectangle, making sure it is long
enough to reach under the left hand, rotate slightly to fit
the shaping of the coat. Go to the layer palette, drag the
left hand layer to the top, then the left hand trim to the
very top.
11. Make the belt layer active, create a new vector
layer naming it buckle. Null the background, set the
foreground to metallic gradient, angle 140, repeats 0. With
the preset shape tool, rounded rectangle, change the width to
10, draw the buckle, rotating slightly to suit the belt.
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12. Create a new vector layer,
naming it face. Change the background to #FEC69C. With the preset shapes tool,
draw the face. Create a
new vector layer naming it nose, draw another ellipse for his nose.
Go to node edit. Hold the curser over
the edge between the top and right node, hold Ctrl
and add a node. Bring this node down a tad and move the
arrow at the same angle as shown. Click away from your
shape, this will allow you to see the nodes without the
arrows, get as near to the right of the added node as you
can, add another node and hit delete.
 
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| 13. Make the face layer active. Create a new
vector layer naming it beard. Set the
background white. With the preset shapes tool, draw an ellipse, add and edit the nodes as
shown. |
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14. Make the nose layer active. Create a new vector layer naming it hat,
change the background colour to red. With the draw tool,
draw the hat. Yes, I know it's not on
his head but we are now going to draw the hat trim :o) |
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15. Create a new vector layer naming it hat trim.
Change the background colour to white. With the draw tool at
the same settings draw the trim so that it over laps the hat
and the face.
16. Create a new vector layer naming it bobble.
Change to the preset shapes tool, same settings as before,
draw an ellipse at the end of the hat for a bobble. |
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| 17. Make the very bottom layer active, this should
be layer1 which is an empty raster layer. Create a new vector
layer naming it left foot. Change the background colour to
black. With the draw tool Draw his left boot. Create a new
vector layer naming it right foot and draw his right boot. 
18.
Create a new vector layer naming it left sole. Null the
foreground and change the background to grey, I used #404040.
Draw the sole of his left boot. Create a new vector layer
naming it right sole, do the same for his right sole. 
19.
OK, last couple of layers now then we can get cracking with
the fun bit :o) Create a new layer naming it left foot trim.
Set the foreground to black and background to white. Draw the
left boot trim. Create a new vector layer naming it right boot
trim. Draw the trim for his right boot. 
OK,
we're done with the shapes that we need. If you want to
make changes you need to do it now while you still have the
layers in vector format. If you are happy with the overall
look of your Santa, convert all layers to raster. Here's
a screen shot of my Santa and of my layer palette.

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20. Make the bobble layer
active. In the layer palette lock the
transparency. Null the background and set the foreground to a
light blue, I used #A9DCE7. Use the air brush at the shown
settings to spray the bobble. Unlock the transparency.
Effects/Plugin Filters/Eye Candy 3/Jiggle at the settings
shown.
Airbrush Setting
Shape - Round
Size - 33
Hardness - 0
Opacity - 30
Step - 8
Density - 16 |

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| 21. Make the hat trim layer active. Lock the
transparency. Use the airbrush to spray around the bottom
edge. Change the foreground to black, use the draw tool,
freehand line, width 3, #1 solid, antialias checked, draw
some lines on the trim. Unlock the transparency and apply
the same Eye Candy Jiggle setting. Repeat these steps for
all the trim layers but on the boot trims do not draw any
lines, just use the air brush. |

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| 22. Make the beard
layer active. Lock the transparency. Effects/3D
effects/cutout, vertical & horizontal 0, opacity 40, blur
60. Unlock the transparency and apply the Eye Candy Jiggle. That's
all the layers that need the Jiggle effect, we'll now move on
to Paint Engine. |
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23. Make the hat layer active. Lock the
transparency. Using the paintbrush , round, size
6, hardness 0, opacity 50, step 1, density 20, set the
foreground to a dark red, I used #49120F, shade the hat and give it some shape.
Unlock transparency. Effects/Plugin filters/Fantastic Machines/Paint Engine, I used
the film grain setting.
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| 24. Make the coat right
layer active. Lock the transparency. Effects/3D
effects/Cutout, vertical 0, horizontal -6, opacity 100, blur
56, colour black. Using the paint brush at the previous
settings, I then painted in some detail. Changed the density
to 3, size to 40 and painted some shade then dabbed around.
Unlock the transparency. Apply Paint Engine film grain
setting.
By using this same method, changing the settings of the
paint brush, I painted the left arm and left coat. Changed the
vertical of the cutout to 10 for the arm. Used the same cutout
for the left coat as was used for the right coat. Remembering
to lock and unlock the transparency. Trying to explain exactly
is difficult so the best thing you can do is to play.

25.
For the gloves I used a dark green, #2D3127, locked the
transparency, painted in the detail, using a small brush for the
lines and a large brush, 40, and a density of 3 for the rest.
Unlocked the transparency and applied the same Paint Engine
effect. 26. Change the foreground colour
to white and work on the boots. Lock the transparency and by
changing the size and density of the paint brush paint in some
detail. This does not have to be too exact or too realistic as
you will have noticed by now that Paint Engine seems to improve
anything you have done :o) 
27.
Working on the sole layers, lock the transparency, change the
foreground to black, using a large brush, 40, low density, 3,
paint in some shade. Change the foreground to grey, I used #C0C0C0,
change the brush size to about 5, density to about 60, magnify
your image and paint the top of the soles. Unlock the
transparency and apply Paint Engine. 
Having
done that the soles need something extra. Change the foreground
to #202020, use the draw tool, freehand line, width 2, #1 solid,
antialias checked, magnify your image and by following the
highlight of the top of the sole draw a line to give it some
depth. Do the same for both sole layers.
28. Make the belt layer active. Lock the
transparency. Change the foreground to white, use the
paint brush size15, density 13 and dab on some highlights. I say
dab as this way you can gradually intensify the colour at the
center of the highlight. Unlock the transparency and apply Paint
Engine.

29. Make the buckle layer active, apply
Paint Engine then give a drop shadow, vertical & horizontal
0, opacity 100, blur 10, colour black. |
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30. Make the beard layer active. Change the
foreground to black and using the draw tool at the same
settings draw in his mouth. |

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31. Make the nose layer active, create a new layer
naming it nose2. Set the foreground to #E15A2B. Use the air
brush, round, size 22, hardness 0, opacity 30, step 8, density
9, spray around the bottom edge, dabbing in places. Change the
foreground to white, the size of the air brush to 10 and paint
on a highlight. Effects/blur/gaussian blur with a radius of 3.
Make the nose layer active, Ctrl+A, Ctrl+F, Ctrl+H (set at 2),
Shift+Ctrl+I, make the nose2 layer active and hit delete.
These short cuts will select all, float,
feather, invert |

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32. Make the face layer active. Create a new layer
naming it face2. Set the foreground to #E15A2B, use the
airbrush, size 22, other settings stay the same, paint in some
shade. Apply the same gaussian blur. There should be no need
to delete anything on this layer as it is covered by the hat
and nose.
33. Create a new layer for the eyes. Change the
background to black, null the foreground, use the preset
shapes tool, ellipse, line width 1, #1 solid, antialias
checked, draw in his eyes.
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And that's it. I'm sorry if the instructions
haven't been too thorough but when it comes to painting we all
have our own techniques and we shouldn't be tied down using
someone else's methods.
If you want to make some snow balls to put in
his hands simply make a white circle give it some depth by
spraying with light blue as we did for the bobble on Santa's
hat, and apply the same Paint Engine effect. I found the edges
were darkened by Paint Engine so I then selected and floated the
snowball, contracted by 1, inverted and deleted, this got rid of
the dark edge.
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