Background Story
Dizzy was looking forward to the round-the-world cruise he'd booked for. When he told the other Yolkfolk about the good deal he found, they wondered just what lay ahead of him... Dizzy enjoyed the cruise at first although there were far too many pirates on the ship, the Grog was watered down, and he didn't even know what a mainbrace was, let alone how to splice it! The captain, Long John Silver, was a lovely old bloke with a kindly manner, good at insulting and degrading the fare paying punters.
He was well balanced - he had parrot on one shoulder and a chip on the other - and he had a wooden leg which he acquired when he fell out of his pram when he was a kid. Anyhow, their quaint little man o' war found itself in still waters one sun-soaked afternoon, and Dizzy thought he would organise a game of cricket on the aft deck. In a fit of blinding stupidity he used LJ's spare leg collection as makeshift stumps, and when they were lost overboard he was made to walk the plank! That was how he came to find himself gently poaching on the silent, sun-kissed beach of a seemingly deserted island... He had to somehow find a way back to the Yolkfolk and lodge his compensation claim with the travel agent...
The Rerelease
In 2004, Codemasters (in their infinite wisdom) decided to release a copy of the Commadore64 version of Treasure Island Dizzy bundled with an emulator for Windows as a free download from their website. You'll need to register to download it but at least it's more legal than playing the ROMs.
Solutions
Pokes
- Immunity
- 29289, 201
- Water Harmless
- 25081, 24
- Walk through walls
- 62242, 201
Game Map
Game map of Treasure Island Dizzy (89.2KB)
My Opinion
Having only one life presents a rather unique challenge in a Dizzy game. But whether this was a concious design decision or a programming oversight, the lack of multiple lives forces the player to approch this Dizzy game differently.
I enjoyed Treasure Island Dizzy less than most of the other games; I suppose mainly due to the stillness and feeling of isolation within the game. I know Dizzy's supposed to be on a deserted island, but I couldn't help but feel lonely whilst playing.
All in all, this is a good game; the puzzles aren't too frustrating and yet not too transparent either, the coins are devilishly difficult to find, and the locations are imaginative. It's just not one that appealed to me.
My Best Bits
- There's one particular coin in this game that will out-smart even the most experienced Dizzy player. You know which one I'm talking about. If you found it without help, then live safe in the knowledge that you are (perhaps) the Greatest Person in the World™.
- Dizzy now has the ability to walk underwater and I much enjoyed the challenge of juggling the items around the inventory, trying not to let go of the aqualung while sitting on the sea bed.
- One cannot help but laugh at the "Magic Wall of Water" that divides two of the screens. Step across the border without the aqualung on hand and Dizzy quickly becomes food for the fishes.