Background Story
Dizzy and the Yolkfolk have outraged the Evil Wizard Zaks and he's cast a sinister spell which has sent them to the land of personality. Dizzy can choose who to rescue but to be a true hero, he'll have to save all his friends. Denzil thought he was cool and ended up in the Land of Ice. Left out chill out! Dylan spent most of his time with his head in the clouds, and that's exactly where he found himself stranded high and dry! Grand Dizzy was old and touch senile, his fate was to be cast into Cuckoo Land trapped by clocks and giant teddy bears. Daisy was Zaks' greatest prize and he kept her close to him in his Castle Dungeon protected by his best henchmen.
Solutions
Pokes
- Inifinate Lives
- 46562, 173
- Extra Lives
- 40905, x (x = 1 to 255)
- See end of game
- 40909, 0
My Opinion
Kwik Snax has to be my favourite of all the Dizzy arcade games.
My Best Bits
- Watching the "Dizzy Mob" as they played the theme-tune to the game on the title screen.
- Completing the game in it's entirety for the first time. I'd completed all the sections independantly from one another ages ago, but when I did them all in one sitting, the feeling of accomplishment was great.