Little
Big Adventure 2
Walkthrough
Playing Guide
CHAPTER 1
Hello... its me, Twinsen, the hero of this adventure...
Today, our world is
peaceful. The sun shines brightly in the sky. All is calm...

But no sooner
had I uttered these words than a violent storm broke on Citadel
Island. All of Lupin-Bourgs inhabitants rushed indoors, and
I took Zoe into the
shelter of our house.
As for Dino-Fly, he didnt even have time to land.

Struck by a bolt
of lightning
as he was approaching the house, he crash-landed in the garden,
wounded and
incapable of picking himself up.
It was a few minutes later, from the bedroom window, that Zoe saw
him lying
there and asked me to go into town to the pharmacy and find
something to relieve
his pain. In the meantime, she went out to comfort him.
Before heading for town, I took the cellar key from the bedroom
dresser. In the
cellar, I found my good old magic ball
that
Id carelessly left lying on a
barrel, my holomap
put away on a shelf and my three darts![]()
![]()
.
I hurriedly left the house and headed into town. On the way, I
met a grobo
friend who, because of the storm, was even more hyper than usual,
and a stranger
who couldnt understand why the weather wizard wasnt
doing anything to calm the
stormy sky. On arrival at the pharmacy, on the roof of which a
lad was sitting,
I asked what would cure Dino-Fly.
The pharmacist said that she had nothing suitable in stock. A
customer was just
starting to say she could help me, when a young rabbit entered,
stole her
umbrella and ran out. She gave chase and I followed. She said
that she would
only help me if I managed to get her umbrella back.
The thieving rabbit was some way ahead of me, and scampered off
each time I
started to get near. So I approached from behind in discreet
mode.
He asked me:
Mr Twinsen! Could you tell me why youre following me?
Give me the umbrella back.
But its my umbr... Oh. Excuse me... I... I thought it
was mine. I was
confused, Im sorry... Im always doing things like
that...
When Id given the umbrella back to the woman, she thanked
me and suggested that
I go to see her boss, Keraooc, the healing wizard: he had
what was necessary to
cure my old friend Dino-Fly. The wizard lived on Desert Island,
which meant I
had to go to the port, buy a ticket and take the ferry.
At the port, from inside his house, the docker told me all
crossings were
cancelled. He cursed the weather wizard - the only one who could
stop this
tempest.
Not giving up, I headed towards the cliffs, as far as the weather
wizards tent.
Bersimon told me he couldnt do anything to stop the storm
because he had to
climb the lighthouse to cast his magic spell; sadly, the
lighthouse was closed
and Raph, its keeper, was nowhere to be found.
That meant it
was up to me to go and find him, if I wanted to put an end to
this
terrible storm.
Dino-Fly was in pain. So I decided to go and fetch Raph. At the
lighthouse, his
fiancee was waiting for him. She didnt know where he was.
She hoped he wasnt
out playing his guitar on the Corniche again, because an old
legend spoke of
Trale, the evil, horrible cliff monster, and this scared her.
At the port, Felix the fisher rabbit, who was a terrible coward,
told me he
didnt know where Raph could be found, but suggested I go
fetch my magic ball
and robe just in case I headed for the cliffs or the Corniche.
In other parts of Lupin-Bourg, I was told to try Chez Luc,
the bar where
Raphs friends hung out. But his mates had no idea where he
was either. They
also mentioned the Corniche and his habit of going there to play
his guitar.
Remembering Felixs advice and the engraved plaque in my
basement (this said
that my robe could be found at Miss Bloops), I decided to
go to the museum,
fetch my robe and head for the cliffs and find this Corniche.
At the entrance, the idiot behind the cash desk didnt even
recognise me. So I
had to pay to enter my own museum.
Miss Bloop was pleased to see me and asked if I could unlock the
stair door. It
was stuck, and the controls which opened the case containing my
robe were
inaccessible.
The door was jammed shut, so I went outside the museum, climbed
on the roof and
passed through an open window to enter the stairway. There, a
switch opened the
door and another opened the case. Running, I grabbed my robe.
This activated my
magic ball.
Moments later, I was en route for the cliffs and the Corniche,
which is towards
the tip of the island where the weather wizard lives. I found a
cave, in front
of which was a sign indicating a path leading towards the
Corniche. I went into
a cave filled with monsters, which I dispatched with the aid of
my magic ball.
The cave led out on to a Corniche along a line of cliffs. I had
to jump over a
rock to reach the entrance of the cave.
Inside, I found Raph, held captive behind bars. He explained that
he had been
caught by Trale, who was planning on eating him. To save Raph, I
had to take
another direction and activate a mechanism with the aid of my
magic ball. This
opened a door.
Further on, a second switch - much easier to find - opened the
second door.
Behind this, I found my friend Joe, who was having fun performing
some of his
famous magic tricks.
After that, I came under attack from two small monsters.
Defending myself, I
took the key they were guarding, which meant I could open the
door that would
bring me face to face with Trale.
I had to use my magic ball skilfully against this legendary
creature. Happily, I
defeated him, got the key and freed Raph, who thanked me and
hurried back to
work.
As I was leaving, I bumped into Zoe at the mouth of the cave. She
wasnt
particularly pleased to see me playing the hero, and I had to
take her home and
calm her down.
Just as we arrived, we were met by the weather wizard, who asked
us to follow
him: he was finally going to be able to climb the lighthouse and
cast the spell
that would calm the storm.
Following him, we climbed the lighthouse stairs to
the top. Bersimon did what he had to do, and the stormy skies
were replaced by
brilliant sunshine.
Then, suddenly, spaceships emerged from the dispersing clouds!
They passed,
skimming the lighthouse, and landed near our house at Lupin-Bourg.
After taking Zoe back home, I went to have a look at these Extra-Twinsunians.
The spaceship opened and we saw what appeared to be a humanoid.
He announced
that his people, the Esmers, had come in peace. The population,
reassured,
dispersed, and I went to buy my ticket from the travel agent and
take the ferry
to Desert Island, where the healing wizard lived. Stopping at Mr
Bazoos shop,
near the entrance to the port, I bought some Nitro-Meca-Penguins
in case
new
adventures awaited me.
CHAPTER 2
The ferry
carried me to Port-Ludo, where Keraooc lived. I
located his house on
the corner of the main square, where some people were playing
petanque. There, I
bumped into the customer from the pharmacy (the victim of that
umbrella-
appropriating rabbit). She explained that the healer had left on
a trip. She
didnt know when he would return. But she said I could try
the School of Magic
in the hope that I could get some help to cure Dino-Fly. She didnt
know where
the school was, so I had to go and look for it myself.
Just before leaving, I discovered a flask of gallic acid
on
the wizards shelf.
She told me I could keep it. So I did!
On Desert Island, a number of the inhabitants had heard of this
school, but no-
one could tell me precisely where it was.
Then, on the other side of the island, at the hacienda Del Monte-Pelado,
I found
the best indication yet!
The landlord refused access to the roof because of a recent
accident that had
occurred at Chez Luc, the bar on Citadel Island.
Because he always kept an eye
on the hammam, I headed for the womens baths. Their screams
attracted his
attention and I just had time to return to the bar, sneak behind
the counter and
climb the forbidden ladder, which brought me on to the roof of
the hacienda.
There, I met an old sage whom Id known for many years. He
explained that the
School of Magic was hidden in the islands cemetery - so as
to deter strangers.
The cemetery was in the middle of the desert, just next to Temple-Park.
The gate
was closed, but a path in the cliff on the left allowed me to get
in.
Inside, I took a slightly raised path that bypassed a second gate
and led to the
main door of the school
,
overhung by a carved rock head with menacing eyes.
In the schoolhall, I passed a door that led into a large room -
apparently a
dining hall - haunted by ghosts. This place was decidedly
strange, but the door
that would have let me leave this room and continue my search was
closed. Beyond
the tables and ghosts lay a chest on a stone staircase. So I ran
between the
tables, dodging the ghosts, and tentatively approached the chest.
I soon
realised that Ôdiscreet mode was better if I was going to
avoid a shower of
fireballs.
The chest contained the key to the door. I carefully retraced my
steps, opened
the gate and carried on further into the school.
This was how I arrived in the room in which a young and pretty
rabbit announced
the arrival of the schools Principal. He wasnt at all
young, but his dynamic
appearance was impressive for a magician of his age.
He explained that, to cure Dino-Fly, I first had to obtain a
Diploma in
Wizardry, and that meant registering with the school. For this, I
would have to
pay an extremely high fee (120 kashes)
x120.
As I did not have enough kashes, he told
me about a treasure trove inside the ancient temple of Be. I left
to find this
hoard of treasure.
Agreeing to a test of skill in Tir O Canardo, I
managed to break both targets
with the help of my darts
. The owner gave me a beautiful bunch of
balloons,
which carried me high into the air and over the entrance to a
shaft. I let go of
the balloons and fell into it. Inside, I found a fortune in
Kashes.
After I had registered, the Principal set me three more tests:
:In order to become a wizard, you must accomplish three tests -Êin
any order you
like. You can bring me the result of each test when you want to,
but I wont
give you your Diploma in Wizardry and your new magic level until
you have
successfully completed all three.
:For the blowpipe test, pass through the door at the end of this
room. You must
shoot down all the targets within the time limit.
:For the slate test, you must first go to the small island of
Dome Slate just
off Citadel Island.
:For the test of healing, you must bring me some balsam.
:It is a rare desert plant...Ó
To take the blowpipe test, I went through the door at the end
into a room in
which some moving targets appeared. I had to shoot them down one
by one with my
ball - and in quite a short time. I quickly realised that I had
to shoot in a
certain rhythm without moving. As I left the room, the Principal
gave me the
blowpipe
as a reward. This weapon was certainly going to be
handy sooner or
later, given the behaviour of these Extra-Twinsunians. I had
already noticed
that these Esmers were particularly hostile towards me, despite
their
declarations of peace, and the Twinsunians opinion of them.
In the spaceship
that landed near Port-Ludo, Id seen some of them waving my
picture and making
gestures that left me in no doubt about what they planned to do
to me. Some even
hid in bins and cacti. I didnt know them, and I couldnt
understand why they
were set against me.
I had two more tasks to accomplish.
In the heart of the desert, at the top of an apparently
inaccessible rock near
the circuit, a Balsam flower
could
be found. In order to pick it, I first made
my way to Baldinos to pick up a mechanical part that had
been specially made
for Zoe. I returned to Citadel Island and gave Zoe the part that
she needed to
repair our car. Then I set out for Desert Island again because
Baldino had
forgotten to give me a portable radio. On leaving Baldinos
again, Zoe called me
so I could try the car.
I used a springboard to get up to the Balsam flower
. It
was near the secret
passage to the School of Magic. I could easily spot it thanks to
the tyre tracks
left in the sand. I brought the plant to the school and gave it
to the
Principal. Delighted, he rewarded me by giving me the Conch of
Triton, which
allowed me to heal any living being.
I quickly hurried back to Citadel Island, at last able to treat
Dino-Fly with
the conch. The poor thing must have been in a really bad way,
because it took no
less than five hearts to cure him. Finally back on form, he
offered to take me
where I wanted to go, which was to Dome Slate Island. There my
third and final
task awaited.
This consisted of a small labyrinth. To get to the exit, I
cautiously walked
along the left-hand border of the flagstones, which lit up under
my feet. The
Principal met me outside and gave me the magic slate as a reward.
He asked me to
meet him back at the school and then teleported in front of my
eyes.
Climbing on to Dino-Fly, I set off in the direction of the desert.
Back at the school, the Principal gave me my Diploma in Wizardry
and my new
magic level: green ball! He also asked me to get a ceremonial
wizards robe from
a travelling salesman who toured the desert. Then he told me of a
disturbing
event:
Congratulations, Twinsen. From this day onwards, you hold
the title of Wizard.
Unfortunately, I dont have any more wizard robes in stock
at the moment. But
there is a travelling salesman on the island. Ill let him
know so that he can
get you one. Go and find him... and also let your beard grow.
Now listen to me, I must tell you of a serious problem.
Nearly all the wizards
of Twinsun have disappeared, and no-one knows where they are. It
is vital that
they are found. You are the only one capable of accomplishing
this noble deed.
The school is counting on you, Twinsen!
Things looked bad. I toured the island, asking everyone if they
had seen the
wizards. Most had caught sight of them heading for the Hacienda
del Monte
Pelado. So I decided to go and have a look around there. After
passing via the
womens hammam again, I met up once more with the sage on
the roof, who
explained that the Esmers offered to take the wizards to their
planet on a
cultural exchange programme. School officials werent told
of this because they
might not approve.
Before arriving at the hacienda, I had come across the travelling
salesman on
his flying carpet. Forewarned by the school Principal, he sold me
a ceremonial
wizards robe plus a false beard for the reasonable sum of
50 kashes.
The Principal had also told me that if I looked carefully, Id
find a protection
spell. That wasnt urgent, though, so I thought Id
look later.
Inside the hacienda, near the fountain, an Esmer made me an offer.
Because I was
disguised as a wizard, he didnt recognise me:
There is an ultra-secret exchange programme reserved for
wizards. Come and
discover our science and our civilisation and show us the secrets
of your magic
in exchange. You will return rich in knowledge and experience.
Dont mention
this to your School of Magic; its too soon, and they wouldnt
understand.
Are you prepared to come and spend some time on our planet?
I decided to go and follow the wizards trail. The Esmer led
me into the depths
of the hacienda, to the bottom floors of the Temple of B,
and took me aboard
one of their space shuttles. From out of Mont-Chauve, it headed
for the Esmers
planet Zeelich.![]()
CHAPTER 3
Inside the flying saucer, a dreadful-quality publicity film
proudly boasted the
tourist highlights of the planet Zeelich. While exploring the
shuttles hold, I
discovered a translating device
which
would prove to be very useful later on.
A little bit later, the shuttle landed. I disembarked, my feet
touching the
ground of Otringal Astroport. A soldier and an ambassador invited
me to follow
them, which I did. I found myself in a corridor, where I came
face to face
with... Joe the Sprite! He instantly recognised me and, jumping
for joy, yelled
my name. The Esmers, who hadnt realised until now that I
was disguised as a
wizard, pounced on me.
I woke up later to find myself in prison. Joe occupied the cell
next to me. His
ability to walk through walls allowed him to join
me. It was then that he revealed some truly terrible information:
Oh Twinsen, Im so happy to see you! Say, youre
not very popular with the guys
around here, are you? As soon as they heard your name, they
hurled you to the
ground, knocked you out and stole your wizards costume. Now
were in prison.
Thanks, Joe. But what about you, what are you doing here?
I was with the wizards when they were invited by the Esmers
to come to this
planet. But now theyve been taken prisoner by the Emperor.
They say that the
Esmers want to take Twinsuns children. I was scared, so I
was leaving and that
was when I found you.
What do the wizards say?
They say that the Esmers have left for our planet to kidnap
Twinsuns children.
They say that theres nothing that can be done. As for me, Im
still hopeful.
Im sure that youre going to get to the Astroport and
steal a space shuttle to
go and save the children.
Just at that moment, a prison guard who was passing by the cell
saw Joe keeping
me company. Clearly very irritated, he asked his colleague
upstairs to activate
the switch that opened my door so he could catch Joe and put him
back in his
cell. I made the most of this piece of good luck, and my fist
eloquently made
the point - that I really didnt enjoy being imprisoned.
While looking for the exit, I freed another prisoner, who
directed me to the
correct door and briefly gave me some information concerning his
planet:
Thank you for releasing me. I am a rebel. The Emperor and
Dark Monk, our
reincarnated God, control the population of Zeelich. They lie
continuously.
But let us not waste time. If you want to leave here, dont
go via the main
entrance; it is kept under surveillance by soldiers.
I took the door he indicated and found myself in the prisons
inner yard. A
Walker robot was patrolling, but, thanks to my magic ball, I got
rid of him and
destroyed the fence that was blocking my way.
Seeing that the only remaining path led to the Astroport, and
remembering Joes
words about saving the children, I climbed up the control tower
and grabbed a
route disc. Then I inserted this disc into the shuttles
control panel. The
shuttle took off, and once more I was travelling through space,
this time
towards my planet Twinsun.
CHAPTER 4
Over on Citadel Island, I realised that the shuttle was having
some problems. It
landed so sharply that it caused enough damage not to be able to
take off again.
I had crash landed near the weather wizards tent on the
cliffs.
I had barely left the
shuttle when Zoe called me on the portable radio. She asked me to
join her
immediately.
Fighting my way through some rather aggressive Esmers, who were
now showing
their true colours, I hurried home to where Zoe greeted me with
the terrible
news:
Oh Twinsen, youre here at last! Its horrible.
The Esmers have kidnapped the
children and taken them aboard a shuttle. Nobody knows where they
are. You must
go and find them.
But hasnt anybody done anything?
No! Baldino had already left for the Emerald moon, because
he had seen some
strange goings-on there. He left you the Proto-Pack in working
order at the
left-luggage office in the centre of town.
But what can I do? I dont see how I can pick up the
childrens trail.
You should go to the School of Magic. Now that you are a
wizard, theyre sure
to help you.
So I headed for Desert Island to ask for help at the School of
Magic. The
ferries had stopped running, so my old friend Dino-Fly took me
there.
At the School of Magic, the Principal was powerless to help, but
he gave me some
useful advice:
Master, I said. Twinsuns children have
been kidnapped by the Esmers. Can you
help me? Dont you have some sort of spell that might tell
us where they were
taken to?
No, Twinsen, there is nothing I can do. Only you can save
them. But you will
have to strengthen your powers before confronting the Esmers.
Only the Ball of
Sendell can help you do this.
And where can I find it?
After FunFrock disappeared, it was hidden on Citadel Island
by the weather
wizard. He sealed it inside a case of ice protected by a very
powerful spell.
According to him, only a lightning bolt is capable of melting the
ice and
freeing the ball.
In order to get a bit of help, I went to see the weather wizard,
hoping perhaps
that he could tell me where to find the Pearl of Incandescence.
Dino-Fly took me
to Citadel Island.
But the wizard wasnt there.
A message gave me the following useful information:
Do not forget to finish the lightning bolt potion. For
this, you will need to
find the Pearl of Incandescence on Desert Island.
Even if I didnt know exactly where to find this pearl, I
had a pretty good idea
who could help me. But before returning to Desert Island, I
stopped by the left-
luggage office to fetch the Proto-Pack Jerome had left for me.
Once there, the manager let me go down to the store room to get
the box. With
the help of a helico-magnet, I got the case out of the store room.
A worker
offered to help me for 102 kashes. I decided to push it myself,
following the
arrows the manager had indicated.
Now that I had the Proto-Pack, I went to visit my neighbour. He
had told me
about the sewer map, saying he needed some gallic acid to restore
it. As the
holomap indicated that the Ball of Sendell was in the sewers, I
gave him the
flask of gallic acid that Id found at the healing wizards
place.
The old rabbit applied the acid to the map. This revealed the
following message:
The magic globe is hidden in the secret room at the centre
of the sewers. The
weather wizard placed it there. He says it is connected to the
Prophecy of
Sendell. I have locked this room - now it can only be opened with
the small
pyramid.
Pleased with himself, the neighbour gave me this pyramid object,
then continued
to look at his maps.
I left him and once more headed for Desert Island.
I arrived and went to see the school Principal:
Ive read a message left by the weather wizard. He
needs a Pearl of
Incandescence to finish a lightning bolt spell. Do you know where
I can find
one?
There is a giant shell that lives in a cave at the bottom
of the sea in the
inlets near Port-Ludo. This produces the Pearl of Incandescence.
Now I knew where to find this pearl, I rapidly made my way to the
wooden jetty a
little further on, past Port-Ludo pier. There I called on my
friend, Moya the
turtle.
She allowed me to climb on her back,
and
took me down to the underwater cave.
Thanks to the Proto-Pack, I reached the bottom and took a Pearl
of Incandescence
from inside a giant shell.
Since I was on Desert Island, I went to have a look around the
hacienda. On the
roof, I looked through the telescope out at sea. I saw a cave on
a small island.
Dino-Fly took me there, where, using the Proto-Pack, I entered
the cave. I
stacked the two boxes by the entrance to reach the protection
spell, which I
used to get out.
A bit later, pearl in hand, I was back on Dino and heading for
Citadel Island.
I
dropped the pearl into the weather wizards cauldron and
took the lightning bolt
spell that would allow me to free the Ball of Sendell from its
case of ice.
According to my holomap, it was located in the sewers of Citadel
Island. To get
in, I had to go to Chez Luc. He had locked the door
because a rabbit had
nearly broken its neck going down the cellar. According to that
same rabbit,
there was a very strange hole down there.
I searched inside the barrels behind the bar and found the key. I
opened the
cellar door and there I discovered the hole. I jumped in and
found myself in the
islands sewers. Near the staircase, on a stone edge, I
noticed something
strange. With the pyramid key given to me by my neighbour, I
opened a door to
reveal a secret room. Inside was the case of ice containing the
Ball of Sendell.
To free it, I had to use the lightning bolt spell - I had to be
at the peak of
my magical abilities. Leaving the room and leaping on to the
floating barrels in
the sewers, I soon found a key that allowed me to open a door,
behind which lay
a chest containing a myriad of little blue phials filled with
magic.
I now returned to the room containing the case of ice. There I
cast the
lightning bolt spell
,
freeing the Ball of Sendell,
which I took. Thanks to this,
I attained a new magic level: red ball.![]()
I had only just left the secret room when Baldino called me over
the portable
radio:
Twinsen, Im on the Emerald moon. Ive discovered
a diabolical plot organised
by the Esmers. The kidnapping of the wizards and children was but
a part of
their plan. They are on the verge of destroying our entire planet.
Listen to me,
Twinsen: it is vital that you get over here straight away!
But how can I do that? You left... aboard your spaceship
and I dont have one.
The Esmers have constructed a base somewhere on Desert
Island. Find it and
steal one of their shuttles. Only you can save Twinsun now!
So I had to return to Desert Island to find the Esmers
secret base, and grab
hold of a space shuttle that would allow me to join my old friend
Jerome on the
Emerald moon.
According to the few inhabitants left in the desert, it seemed
that the Esmers
had gathered in the Temple of B. I entered it and searched
the floors for their
secret base.
I diverted some direction arrows to bring the wagon to the second
level of the
temple basement. I then found a key in a box surrounded by two
statues spitting
fireballs; I could only pass in discreet mode.
Opening the door to the secret base, I found myself in the
dormitory, where I
discovered a strange document addressed to soldiers who had left
for the moon.
OFFICIAL NOTICE... all shuttles going to the moon base...
new password...
without which soldiers will intervene... operation GREEN MOON!
At the far end, taking a small lift, I used my Proto-Pack to fly
over an
electrified rug and ended up in a small room. There I found a
route disc, which
enabled the shuttle to take off and head for the Emerald moon.![]()
CHAPTER 5
As the shuttle was about to touch down on the Esmers lunar
base, a strange and
charming metallic voice asked for identification:
Lunar base to shuttle. Lunar base to shuttle. Please give
your identification
password. I repeat, please give your identification password.
The shuttle landed and I slipped on a space suit, opened the door
and stepped
onto lunar soil. Some guards were standing about in front of the
doors. They
pointed to the reception building.
Once inside, a map allowed me to memorise the layout of the base.
After knocking
down the guards, I activated the three spherical-style switches
which appeared
to control the doors of different airlocks manned by the guards Id
already met.
Leaving the reception building, I chose to go through the door
opposite; thats
to say, the furthest from the shuttle. The airlock meant that I
could now remove
the space suit, revealing my familiar blue robe to the world once
more. Perhaps
it was a bit too familiar, as I was identified and attacked from
the moment I
entered the base. I turned a large metal wheel resting on a black
and yellow
striped plinth, and this opened the door whose frame had the same
pattern. This
led into a corridor ending in a cell. I easily got the key from
the jailer after
hed succumbed to a taste of my magic ball. In the cell, I
found Baldino and a
rather strange character. We immediately fell into conversation:
Twinsen. At last youre here. Its horrible! The
Esmers have built some
reactors on the Emerald moon to project it onto Twinsun and blow
up our planet.
They are obeying their God, who has miraculously been
reincarnated, and want to
fulfil an ancient prophecy which says that it will return their
planet to its
former paradise.
Its true. Weve been duped by Dark Monk, our
reincarnated God. He must be
stopped! But the reactors are indestructible. Theyre
controlled from Zeelich.
The control centre was built on the small island of CX. Our only
chance to
prevent this catastrophe is to destroy it.
We must go there. We have to save Twinsun!
I will lead you to the resistance. Only they can help us.
They tend to gather
around the bars and other shady places. Lets not hang
about, we mustnt stay
here.
Meanwhile, the door in the corridor had shut, but another metal
wheel allowed me
to open it. From there, Jerome and the engineer who had gone
ahead of me were
met by some guards. The engineer had been mortally wounded, when
Baldini rushed
into a corridor, asking me to follow him. The engineers
final words were:
Go... on CX... the island of CX...
I left to catch up with Jerome, who was waiting for me in front
of an airlock
right at the end of the base by the Esmers main computer. I
went to open the
door so that Baldino and myself could escape. Baldino, equipped
with his rocket
suit, took us to his unusual looking ship
and set a course for Zeelich
to find
CX Island and prevent the lunar reactor from working.
CHAPTER 6
The surface of Zeelich was covered in a strange layer of gas,
and, skimming over
it, monsters came out from the cloud-like layer, trying to
enclose the ship in
their mouths. Baldino only just managed to avoid them,
but it all ended with a
crash-landing into a piece of rock supporting the town of
Otringal,
from which I
escaped in Chapter 3.
Outside the ship, Jerome checked the damage. He needed gazogem,
the fuel used by
the Esmers which his cellmate had told him about. With this
gazogem, he could
not only repair and improve his ship but also transform my Proto-Pack
into a
more powerful vehicle. He asked me to go and fetch some while he
sorted out the
ships bodywork.
With the help of my Proto-Pack, I went from rock to rock, finally
reaching the
port where I found some jet foil taxis flying and skimming over
the gas. None of
them wanted to drive me to CX Island. They seemed frightened at
the very thought
of it.
Only one old sailor agreed to give me some information, possibly
even to take me
there, but he wanted 100 zlitos
x100. I
didnt have a single Zeelichian coin, only
Twinsunian money, so I headed for the path which took me into the
centre of
town.
After the little bridge, on my left, I found a shop selling
souvenirs of
Twinsun. Inside, the shopkeeper, recognising my origins, offered
to buy some of
my things.
I sold him some bits and pieces, which earned me a fair sum of
Zeelichian money.
Rummaging around some dustbins, I found a few more Zlitos and I
returned to the
port. In a seedy looking tavern opposite the quayside, people
refused to speak
of CX Island. One of them suggested that I talk to the old sailor
known simply
as The Captain. So I went back to see him and paid
the amount he wanted. He
then mentioned a bloke he knew:
I know a bloke whos been there. Today he sells
souvenirs out on Celebration
Island. Phaps I could drive you to him... and for you
Squire, Ill do it for
nothin. Take a seat aboard Leontine, my taxi.
Once on board his broken down old tub, I soon arrived at
Celebration Island.
Before letting me off, The Captain turned to me and said:
There you go Squire, were here. Youll easily
find him, he sells souvenirs.
Unfortunately, after barely a few steps, I was recognised by some
soldiers who
must have been at the prison from which I had escaped.
After valiantly defending myself, I climbed to the top of a
volcano and by the
edge of the crater found a fellow covered in bandages. He was
obviously the
survivor The Captain had told me about. The chap wasnt
exactly even tempered.
The conversation went a bit like this:
Is it you who went to CX Island and came back alive?
Yeah, thats me or whats left of me. What do you
want?
What is it like there, what did you see?
Ha Ha! what did I see there...? A secret fortress, Sir.
Thats what. A fortress
built by the government, where army shuttles land and everything
else that
approaches is shot down. I dont know what theyre
hiding, but they dont want
anyone to know about it. And they mean it.
How could I get there?
Dont make me laugh. Nobody can get near. The only
ones crazy enough to try a
stunt like that are Ricks men. Ricks the owner of the
bar on the port. But
hes much more than that. He controls all the shady goings
on in Otringal. Go
and see him, perhaps he can help you.
So I decided to go and see Rick, Otringals Mafia boss, to
try and get some
help. Taking a taxi from Celebration Island, I arrived in
Otringal. Wanted
posters of me were on all the walls and a price had been put on
my head.
Information spread rapidly, even if I still didnt quite
understand why the
Zeelichian authorities were out to get me.
At Ricks tavern, the customers werent very talkative,
and the barman advised
me not to get tangled up in anything. The mere sight of some
bodyguards in
stripy vests watching the room was enough to put me off. I went
to the backroom
via a hidden door to find another way. There was an air vent high
up above me.
Some pasteboard pillars, which were usually used in stage
productions, were easy
to move, and I used these to build a platform that would let me
reach the vent.
Unfortunately it was still firmly closed. But by operating the
nuts, thats the
round wooden cranks, I managed to open it. I had to do it in the
right order,
but it wasnt difficult. I slid through an air duct, which
took me to Ricks
office.
Face to face with the boss, I wasnt feeling too
comfortable, but I knew how to
defend my corner:
So, youre the Twinsunian whos been looking for
me. Youre on the run my
friend, the police are looking for you everywhere. Now talk, what
do you want
from me?
The emperor has built a secret base on CX Island. From
there, he will trigger
the reactors that have been constructed secretly on the moon. And
the moon will
destroy my planet. I must go to this island and prevent it from
happening. Could
you help me get there?
Im glad you speak frankly. Unfortunately, I have no-one
who can take you
there. However, there is a group of rebels hostile to the
government. Go and see
Johnny Rocket and tell him I sent you. Hell lead you to the
rebels. Hes at the
Imperial Hotel in the upper part of town.
So I left on a new mission: to go and see Johnny Rocket at the
Imperial Hotel.
But as I was leaving Ricks tavern, Baldino called me on the
portable radio. He
still needed some gazogem, and in my quest to save Twinsun, I had
completely
forgotten about it.
In the town centre, a fuel pump attendant wasnt able to
sell me any gazogem
because he had run out and was waiting for some to be delivered.
He told me that
this precious fuel was refined on Knarta Island, so I took a taxi
to get there.
Knarta village was really quite strange. The inhabitants drilled
holes
everywhere to try and find precious treasure. Dark Monk had
promised the
Zeelichians to return their planet to its original state in a
grand ceremony. In
order to do this, each of Zeelichs four races had to bring
its divine fragment
to the ceremony. But the Knartas had inadvertently lost theirs.
At the
Burgomasters house I met his brother, who made me the
following little speech:
Roger de la Fontaine was my kid brother. Well, he was the
Burgomaster around
here and the one responsible for our fragment. Roger always hid
the fragment
somewhere without telling anyone where it was... Im upset
because hes been
eaten by a gas monster.
You didnt note down where it was hidden?
I dont think so. And, anyway, the cupboard - thats
the one he had decorated
with stuffed little gas monsters - well thats locked... and
then I lost the
key. So...
I decided to let the Knartas get on with their tasks and
continued on my way to
the refinery. The entrance was guarded and closed and I had to
jump on some
pipes to get over the wire fence. Once inside the enclosure, I
made my way into
the main building.
The way to the gazogem container wasnt easy. I had to learn
how to stop or
change vapour jets by turning the wheels that controlled them
before reaching
the little red boxes containing the keys I needed to get further
into the
refinery. One spot was particularly dangerous and I had to crouch
in discreet
mode on a moving platform to get out of there unharmed. The
last key, which
gave me access to the container, was held by a Knarta guard whom
I had to
convince, in a somewhat violent manner, especially since his
fishbulls werent
very friendly. But thanks to this last key, I finally grabbed the
gazogem
container.
I left the refinery enclosure by jumping on some barrels near the
spot where I
entered. Returning via the Knarta village, I met a rather strange
mechanical
owl. Following it, I came to a little niche, inside which I found
a pass key, in
all probability the one from the Burgomasters cupboard. So
I went back to his
house and opened the cupboard. There, I found some notes that
gave the following
directions:
Look towards the centre of the bazaar, my back is stuck to
the natural parasol
against which I could do with a nap. But I must maintain my
sporting instincts.
Without adding anything else, there are enough posts, light and
arches in the
village to count the correct number of steps. Once there, the
fences on my left
take me in the wrong direction. Its on the other side,
descending into the dip
near some gas where I placed my treasure.
The Burgomaster loved riddles. The natural parasol strongly
resembled the
villages only palm tree. Leaning against it, facing towards
the bazaar, it only
remained for me to count the number of steps corresponding to the
number of
lamps plus arches. I did this running, maintaining my sporting
instincts. On my
right, a small dip in the grass was almost at gas level. It all
seemed to fit.
Thanks to the pickaxe
that I bought in the village bazaar, I dug and found the
Knartas fragment.
Then I took a taxi to return to Otringal. There, I immediately
brought the
container of gazogem to Baldino. In exchange, he transformed my
Proto-Pack into
a Super-Jetpack
. With this I could fly even higher.
With this new equipment, I left at once to find Johnny Rocket and
the Imperial
Hotel. The lifts that went to the upper part of the town where
the hotel was to
be found were out of order. I had to find another way.
It was in the casino in the town centre that I found it. A
fantastic prize was
waiting for the best client of the evening. And in order to get
the key, I had
to win on the one-armed bandits. After a little time and money, I
managed to win
the Super-Jackpot
.
In the room with the fantastic prize, a shifty looking presenter
invited me to
spin the wheel of fortune. I had hardly touched it, when an
enormous Gloum fell
on me and tried to beat my brains out. He held a large club, but
I had my magic
ball and managed to calm things down quickly.
Thanks to the key that I recovered during the combat, I could
open the door at
the end of the room. In order to reach it, I used my Super-Jetpack
. The
door
gave onto an unfamiliar spot in the Otringal cliffs where a
stream ran that I
could walk along, arriving in the upper part of town in front of
the Imperial
Hotel.
Inside, a rather unpleasant bellboy didnt want to let me
enter. He tried to
stop me, so I had to make him see the sense in handing over the
key to the hotel
lounge. On a sunbed by the swimming pool, I found Johnny. He
discreetly
suggested I go and meet him in his room so that we could talk
more freely:
Youre lucky to get here on account of Rick. The
rebels are wanted by the
Government and you are taking some risks. Now, what do you want?
The Emperor has built a secret installation on CX Island.
From there, he will
trigger the reactors that have been discreetly constructed on the
moon and will
destroy my planet. I must get to this island in order to stop it
from happening.
Could you help me get there?
I know you. Youre Twinsen, the hero of your planet.
The Emperor and Dark Moon
are afraid of you. Thats why they want to find you. The
rebels will help you.
Here, take this ring, go to the Twinsun souvenir shop and show it
to the
shopkeeper. He will take you to them.
So I set off for the Twinsun souvenir shop. Inside, I showed
Johnnys ring to
the shopkeeper. He moved the shelf behind him revealing a secret
passage which
led down into a cellar. Down there, four rebel chiefs were
waiting for me:
So, youre the Twinsunian that Johnny spoke to us
about?
Thats me. I must get to CX Island and destroy the
lunar reactors control
centre. I have to do it before they can be fired and the moon
destroys Twinsun.
I understand perfectly. Dark Moon wants to blow up your
planet on the day of
the Grand Ceremony. Its the firework display that he
promised us all. But how
can we prevent this? CX Island is off limits.
I know. There is a passage between the gas underworld and
CX. The entrance lies
in the Mosquibees village, thats how they keep Government
soldiers out of their
village. Where must I go?
Listen Twinsunian, go to the Mosquibees village. It is in
the gas underworld.
The majority of our rebel comrades are already hidden there. To
get there, you
must take the lift on the Knartas platform.
To reach the lift, youll need a powerful weapon.
Here, take this Zarnon laser
pistol. But you have to find a crystal for it to work. They can
be found on the
side of Celebration Volcano.
So it only remained for me to find a crystal from Celebration
Island in order to
make this laser pistol work.
On the island, I toured the crater jumping from rock to rock.
Thanks to my
Super-Jetpack, I managed to find a crystal. But it was way too
big and so
finally with the help of my Knarta pickaxe
I cut it down to a size usable in the
laser pistol
. Returning towards the taxi, I saw a passage that
would have been
behind the CX Island survivor. I cursed myself briefly for not
having seen it
before and then carried on my way.
With this weapon, I headed for Knartas Island and entered the
building which
faced the industrial port. Thanks to the laser pistol, I
activated the levers
which opened the two doors that led to the port. There, I climbed
onto a small
tanker which went to the platform where the lift that connected
to the gas
underworld was located.
On the platform, a mercenary was waiting for me:
At last, here you are! I was beginning to wonder if I was
ever going to see you
today.
But... who are you?
Im a mercenary my boy. A mercenary hired by Dark Moon
to take care of you. I
dont know why he worries so much. Hummph... you dont
look so scary to me...
How did you know Id be coming here?
My dear boy, you are about as discreet as a gas monster.
When you made contact
with Johnny Rocket, my spies were there. Since then weve
been following you. I
knew that you wanted to go down to the gas underworld, so I
decided to wait for
you here. But enough of this idle chit chat. Now my dear boy,
prepare to die!
He was really far too dangerous to spare and I had to rid myself
of his company
so I could take the lift and head directly to the underworld.
CHAPTER 7
The lift exit was closed by a grill and I had to use my magic
ball in discreet
mode to activate the switch at the end of the room and open
the doors. Outside,
I found myself on a platform linked to a band of rocks that
formed an island. A
sea of melting lava surrounded everything. Moving on, I passed in
front of
buildings belonging to the Building Company and a gemstone mine
entrance. A
little bit further on, the path brought me to a village. It was
here that the
Blafards lived. Around the village, I saw a toad. I kissed it and
although it
didnt transform into a beautiful princess, it did give me
some strength back,
which was very welcome after my recent battles.
The villagers advised me to go and see Mr Lemoine, who would know
which path to
take to the Mosquibees village.
The chapel door was firmly closed, and to enter it I first had to
go and see a
family who offered me some firefly tart, yuk... I took an extra
piece to give to
the old rogue in the centre of the village. In exchange, he gave
me the chapel
key. I went into the chapel and met Mr Lemoine. He told me that
the best thing
was to hire the services of the ferryman. I needed to find some
gems, then call
him by singing a special tune. His servant knew the tune very
well and that
proved enough to go and see her.
So, I learnt to sing the chorus then I returned to the mine to
find some gems. I
managed to collect quite a few, as well as a glove used by miners
to protect
themselves from the lava and fire. On the path, I also found the
entrance to a
tunnel which brought me out near the Blafards fragment. But
a shower of
fireballs made access a little difficult. The protection spell
was
definitely
needed to prevent some serious injury.
Leaving the mine, I headed for the ferrymans calling place
and hummed the song.
He arrived, slowly, and in a frightening and booming voice asked:
Whoever wishes to cross the ocean of fire must pay me. My
price is four gems![]()
![]()
![]()
.
Where do you want to go?
Aboard his boat, I crossed the melting sea,
and
later found myself at the
Mosquibees village. It looked like a cocoon stuck to a
cliff. A guard was
flying below.
I approached him, and he demanded to know what I was doing here.
I told him that
I needed to see the Queen. He took me up into the air and dropped
me in front of
Her Majesty the Queen.
This is what she said to me:
My rebel friend has confirmed to me that you are a
Twinsunian. He took part in
some missions on your planet. He saw how the Emperors
soldiers behaved. We know
that Dark Monk and the Emperor have lied to us, that they have
kidnapped your
wizards and children. But you, what are you doing here?
Ive come to get your help. Dark Monk and the Emperor
have built a reactor on
the Emerald moon. Theyre planning to destroy my planet
during the next ceremony
where Dark Moon has promised to perform his miracle.
And what can we do?
The control centre is on CX Island and the only access is a
passage which goes
from the gas underworld. The rebels above have said that those
here could help
me.
Can you prove all this?
To show I was telling the truth, I showed her the ring that
Johnny had given me.
A Mosquibee standing to one side of the throne said:
Our secret calling sign! I believe he speaks the truth your
Majesty.
But he is not a Mosquibee. To become one of us, you are
going to have to
demonstrate your courage and pass the truth test... After that,
we will help
you.
To pass the test, I found myself in a ring. Thanks to my magic
ball, I easily
broke the rolling balls to find a key and open the correct door.
Once inside, I
found the Sarbatron, which was a very sophisticated blowpipe.
No sooner had the Queen congratulated me than a Mosquibee soldier
announced that
Imperial Parachutists were landing. They threatened the village
and the Queen
had to flee. With some other Mosquibees, I left towards the
interior of the
cocoon in the direction of the battle. I crossed the place under
a hail of enemy
shots. I left the cocoon via an opening which led to a path
running along the
top of the cliffs. I followed it and soon found myself opposite a
footbridge,
which I crossed. On the other side, up a rocky peak, the
Mosquibees fragment
lay inside a locked chest. The monster who protected it launched
fireballs, and
it was thanks to the Blafard glove that I could throw them back
at him. I had
noticed that he launched fireballs with his head tilted back,
which suggested
the right moment to use my gloves. I had to repeat this four
times before he
disappeared, leaving the key to the chest.
Now that I had this new fragment, I retraced my steps, crossing
the cocoon, and
found another exit which led to the beach where I had arrived. I
went to the
rocks in the direction of the ferrymans calling point.
Having found four new
gems, I called out for him. He didnt take long to arrive
and this time took me
to the volcano island.
The spot was at the foot of the rocky peak supporting the
Celebration Volcano
above gas floods. I had to avoid the lava flows and fire geysers
so that I could
find the small cave where some Mosquibee refugees were. They had
fled during the
attack. According to them, the Queen was being held in the
vicinity of the
Building Company on Blafard Island.
I returned there. A few metres from the ferrymans kiosk, on
a rock near the
lava, I met a wounded Blafard, whom I cured with the aid of the
Conch of Triton.
To thank me, he revealed some important information. He confirmed
that the Queen
was being held in the Building Company prison, but he suggested
that I make my
way via the mine to reach her. He told me to follow the moving
walkways. Then,
after climbing onto some vertical conveyors, I found myself in a
room where
boxes were being moved. I hid inside one of them, allowing me to
leave the
place. On the other side I jumped nimbly out of the box onto a
ladder.
Reaching the roof, I spied a sort of pipe across the ground,
through which I
slid as far as the Queens cell. Her Majesty gave me the key
to open the secret
passage leading to CX Island then I left once more for the
Mosquibees village.
In the cocoon behind the throne, I found the famous passage. I
used the key on
the throne and the back tipped out. I advanced cautiously...
CHAPTER 8
The exit led directly onto CX Island at the corner of a well-guarded
gangway.
After dispensing with some guards who didnt want to let me
pass, I tried one of
the two doors and entered a gas-filled room. Thanks to my Super-Jetpack,
I
crossed it, watching out for monsters coming out from the gas.
Then another
gangway led me to the shuttle launch area. From there, I went to
the central
tower and then turned right into another room, once Id
taken the key in the red
box which was behind a guard who kept firing at me. From this
room, a lift took
me to the main control centre where the Emperor and the red
launch button were.
The Emperor spoke:
Its over Twinsen, youve lost. And to make your
defeat even more bitter, Im
going to reveal the truth. With all these religious beliefs, I
wasnt master of
my own planet. The people only listened to the teachings of Dark
Monk priests.
One day, a stranger stopped on Zeelich and suggested a way to
pass himself off
as Dark Monk. Together, we made them believe he was going to
fulfil the big
prophecy. Of course, the truth is otherwise. I dont know
why, but Dark Monk
wanted to take over the magical energy contained in your planet.
Since I wanted
to become Master of Zeelich, we made a deal!
Thats impossible, I wont let you!
Twinsunian, Dark Monk is invincible. In his statue, hes
built a machine
capable of storing all the stolen magical energy from your planet.
My men went
to Twinsun to kidnap your wizards because we needed them to
attract your
planets energy to Zeelich. Then we kidnapped your children
when the wizards
refused to co-operate. You were our only obstacle. From now on,
weve won. At
the next ceremony, we will destroy Twinsun and use the machine.
Even you wont
be able to stop the lunar reactors.
I tried to stop him, but as the battle turned in my favour, in a
last ditch
effort, he managed to activate the lunar reactor.![]()
Seconds later, Sendell appeared to warn me:![]()
Twinsen, a cosmic cataclysm has started. The moon has begun
to move. Itll soon
point towards Twinsun and destroy our planet!
But what can I do to stop it?
You must stop Dark Monk from using the diabolical machine
that hes constructed
in the statue. It could attract and steal the energy we could use
to stop the
moon.
But how can I get inside the statue? Its in
Celebration Volcano and completely
inaccessible.
You must bring together the four key fragments that the
people of Esmer protect
and display at each ceremony. With these, the Dark Monk statue
will leave the
crater. When you have stopped Dark Monk, you must get back to
Twinsun and in the
Shaft of Sendell, I will help you to stop the moon.
I took the lift again and this time, with the help of the Emperors
sabre, I
managed to get by the hussars who guarded the control tower door.
They didnt
leave me time to admire their magnificent uniforms and I had to
use my new
weapon, which proved very efficient. In the control tower, I took
a route disc.
A little bit later, outside the tower, I boarded the Emperors
personal shuttle
and headed for Otringal.
CHAPTER 9
In order to save my planet, I had to grab the Sups
fragment, hidden in the
Imperial Palace, before returning to Celebration Island to
confront Dark Monk.
Eliminating the hussars who guarded the entrance to the palace, I
slipped
inside. The route to the Sups fragment was a labyrinth
protected by a load of
soldiers, fishbulls, hussars and all kinds of mercenaries. With
great
difficulty, I got to the fragment chest. The ultimate palace
guardian, a Streum
with two heads, didnt last long against the Emperors
sabre. I took the last
missing fragment. Behind the chest, I saw a strange looking
stained glass
window. Throwing my magic ball in discreet mode, I
broke it and discovered a
secret passage which led me outside via a shortcut, and meant me
not having to
retrace my steps. I left the palace with the four Zeelichian
fragments and
headed for Celebration Island.
CHAPTER 10
At the volcano summit, inside a little temple by the edge of the
crater, I
inserted the four fragments that together made up the sacred key.
At that
moment, a violent trembling and terrible noise shook the whole
island. Inside
the crater, a gigantic statue of Dark Monk rose from the lava and
came to rest
in front of the little temple where I stood. I found Dark Monk
standing on the
Great Book of Names. He stared at me and revealed his true face
to the
dumbstruck eyes of the four Zeelichian races:
At last Twinsen Ive found you! But this time it is
too late. With the
Emperors help, I have tricked the Esmers. How ironic that
they believed I was
Dark Monk reincarnated and granted me divine powers that I didnt
possess.
Thanks to the Esmers, I will finally get them when the moon blows
up Twinsun.
And what did you do with the children and the wizards?
I needed the wizards to work the machine that I built in
the statue. It will
attract the magical energy of Sendell contained at the heart of
Twinsun and
which will be drawn from the explosion. The children were a means
of persuading
the wizards to obey me.
You are vile, FunFrock, and Ill prevent you from
doing it!
Youre welcome Twinsen, you too have helped me. The
statue will act as an
aerial and I needed the four fragments to put it in the
ceremonial position. I
had sent my mercenaries, but you managed to elude them all the
same.
Congratulations. Now you will attend the final destruction of
your planet and my
consecration. I only have to activate the machine and the cosmic
shock will take
place, the Sendells energy will belong to me. It will make
me the equivalent of
a God.
FunFrock disappeared inside the statue. Without waiting, I gave
chase. I climbed
from pillar to pillar before reaching the statues arms. I
entered this immense
stone body. There I found the wizards, locked in cages for the
machine to use
their magical powers. Turning the screens on in the right order -
second, first,
fourth and finally third, I managed to unlock the cages after
pressing the final
opening switch.
Thanks to their powers, they destroyed an iron gate which barred
my way. I told
them to go and fetch Baldino urgently while I went to confront
FunFrock and save
the children. They all left and I found my old enemy on the next
floor up. He
started to lower the cage which held the children. Then he
disappeared into a
teleporter...
With the help of the Nitro-Meca-Penguins that Id bought on
Citadel Island and
those that Id found in a hidden cave in FunFrocks
statue, I destroyed
FunFrocks grobo clones. Some of them, easily recognisable
by their torpedo
launchers, guarded the keys which let me go down progressively in
search of
FunFrock. Later I found everyone at the level of the statues
feet. At last I
finally faced FunFrock, who had time to break the chain that was
holding the
cage full of children. It fell into the lava, there was nothing I
could do to
prevent it. Consumed with rage, I turned on FunFrock inflicting a
ruthless
punishment.
Then, by a miracle, Baldino appeared before my eyes aboard his
ship. The wizards
managed to join him and they had arrived in time to save the
children.
The cage,
which didnt have time to touch the lava, fell on Jeromes
ship.
I climbed aboard and asked Baldino to get us back to Twinsun as
fast as
possible.
Meanwhile, the Zeelichians looked on as the volcano exploded and
the gas and the
monsters it contained were sucked inside. Moments later, Zeelich
returned to its
original paradise,
fulfilling the hopes of all its
inhabitants.
Thanks to the gazogem, Jerome had improved his ships
capability and we were
there in a fraction of a second. Inside the Shaft of Sendell,
helped by the
Goddess, I tried to push back the moon. Unfortunately I was only
able to slow it
down. Fortunately the Esmer fleet, commanded by Johnny Rocket and
the Mosquibee
Queen, appeared. They bombarded and destroyed the lunar reactor
and I managed at
last to put the Emerald moon back in its orbit. Once more I had
saved Twinsun
and all its people.
EPILOGUE
Some time later on Citadel Island, under brilliant sunshine the
people of
Twinsun and Esmer met up on the occasion of the Big Festival.
Johnny Rocket came
to shake my hand and say a few words:
Thank you, Twinsen. Without you, who knows what would have
happened to our
planets.
Its you that must be thanked. Without your help,
Sendell and I would never
have managed to force the moon back.
That was the least we could do. You have fulfilled our
prophecy. Our planet has
become once more the paradise it was meant to be. You saved
Zeelich from the
dictatorship intended by our Emperor. But better than that, you
wrecked
FunFrocks attempt to carry out his plans, you have saved
our two planets!
The main thing is that peace has been restored.

Oh yeah, they have a baby!
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Made by the best of the Grizzly Interective team Maneesh Patel & Henery Hoffman
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