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We now move on to the tail, not much goes on here but it still needs attention. |
Ok, so we're back at the tail. Its difficult to work out what to do with it, its easy to go all out on it but in reality not much happens. Visiting such websites as airliners.net and looking at some pictures of tails, the appearance varies in different lighting conditions. As what we're painting on to the tail is not dynamic it is better to be more general. What we're going to do is, similar to the fuselage, add a slight highlight to the front of the tail and a highlight from the rudder hinge line. Here is our currently untouched tail:
In our Layers Palette add a new Layer Group and have it placed above our paint scheme layer folder, it's probably a good idea to play it underneath your fuselage highlight and shading folder. Add a new layer to this layer folder and select the Polygonal Lasso Tool (L). Start the selection flush with the anti ice strip top left of the tail, follow the border between the tail and the anti ice strip. Follow the curve round, clicking every now and then to place the selection. Go along the bottom of the tail and make a straight line selection all the way back up to the top, double click to complete the selection. Use the below image as reference.
Select the Gradient Tool (G) and make sure white is set as your colour in use, select the gradient as follows:
Click at the selection edge about half way up the tail, around the "M" in our tail logo should do. Now hold and drag the cursor about a 3rd of a way in to the tail, have the angle from the anti ice strip at a less than 90° or there abouts.
Let go of the mouse button and you should have a nice looking gradient. This will take a little bit of practice so try it a few times if necessary before continuing.
Once happy with the gradient, hit Crtl+D to cancel the selection. Experiment now a bit with the opacity until you get a good result, I suggest about 20%.
Now we'll add the rudder hinge highlight. Add a new layer to the layer folder and select the Polygonal Lasso Tool (L) once again. Like previously, start from the top left of the rudder. Click and run a straight line to the bottom of the rudder following the hinge line, go along the rudder a little and go back up the the top right corner of the rudder. Double click to complete the selection. Select the Gradient Tool (G) and like before, in about the middle of the rudder click on the hinge line. Drag the cursor at about a 90° angle, this time don't go as far as we did before as we want the rudder highlight to be a more defined.
Once again this requires a bit of practice, once happy hit Crtl+D to cancel the selection. This time lower the opacity a little more than the tail highlight. I suggest about 7% but of course it's up to you.
To finish the tail off we'll add a more general highlight, this gives the impression of roundness and slightly reflection. Like the first highlight we did, add a new layer and select the Polygonal Lasso Tool (L). Make a selection like the following image, very similar to the first highlight we did. However, I advise it being a bit smaller than the first one as we won't be using a gradient.
Select the Paint Bucket Tool (G) and verify white is still your colour in use. Fill the selection with white and cancel the selection using Crtl+D.
Now apply a Gaussian Blur by going to Filter - Blur - Gaussian Blur. I suggest a radius of about 2.4 pixels, then hit ok.
Set the layer's opacity to a very small amount, I recommend about 4%, although of course you can experiment.
Save the psd and if you wish check the tail out in the sim, it would be a good idea as any opacity settings or additions to the tail could be made before moving on.
I think that's about it for the highlights on the tail, as I say it's better to be more subtle. Finally, we need to drag all of the layer folders over on to our second fuselage psd. We will once again use reference points and this has been covered previous when we dragged over the scheme. This section can be found here. Ignore anything related to the flipping or removal of layers as these do not apply for this situation.
Time to move on to the engines.
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