The Gaming Arena
My Gaming HeadQuarters
 
 The BATCAVE 
 My Batman Locker 
 The BatmanLocker PT 2 
 Bat-Locker Pt3 *OCT 31st '03* 
 Bat-Locker PT 4 THE PANTHER SUIT 
 BATMAN character Vault 
 Personal BIO 
 My Hottie Wife Ally 
 My PetZ 
 The Gaming Arena 
 Favourite links 
 My Personal Ebay Auctions 
 Online Shopping 
 
 

My Gaming Entire Gaming Theatre


Here I could describe what this picture is about and why I have chosen this one



Sega Saturn (Japanese System)


Processors (8)

Two Hitachi SH2 32-bit RISC @ 28.6MHz
One Hitachi SH1 32-bit RISC
VDP 1 32-bit video display processor
VDP 2 32-bit video display processor
Saturn Control Unit (SCU)
Motorola 68EC000 sound processor
DSP sound processor


Memory

2 Megabytes (16 megabits) RAM
1.54 Megabytes (12 megabits) VRAM (Video RAM)
540 Kilobytes (4 megabits) Audio RAM
540 Kilobytes (4 megabits) CD-ROM Cache


Video

VDP 1 32-bit video display processor
sprite, polygon, and geometry engine
dual 256KB frame buffers for rotation and scaling effects
Texture Mapping
Goraud Shading
512KB cache for textures
VDP 2 32-bit background and scroll plane video display processor
background engine
5 simulataneous scrolling backgrounds
2 simultaneous rotating playfields
200,000 Texture Mapped Polygons/Second
500,000 Flat Shaded Polygons/Second
up to 60 frames per second animation
24-bit true color graphics
16. Million Available Colors
320x224, 640x224, and 720x576 Resolution


Audio

Yamaha 24-bit Digital Signal Processor @ 22.6MHz
Motorola 68EC000 sound processor @ 11.3MHz
32 PCM (Pulse Code Modulation) Channels
8 FM (Frequency Modulation) Channels
44.1 khz Sampling Rate


Heres a small Taste Of Favorites
For The Sega Dreamcast:

Unreal tournament
SPAWN
Hundhunter
Jet Grind Radio
Rent a Hero
Outtrigger
Marvel Vs.Capcom 2
Illbleed


Here are a fraction of the XBOX games I currently am Playing. I juggle 2 or more games at a time when I play (although not
at One sitting:

Buffy the Vampire Slayer
The Thing
Serious Sam
Splinter Cell
Minority Report
Batman Vengeance
Superman The Man Of Steel
Star Wars Jedi Outcast



BATMAN DARK TOMORROW GAME OF THE MONTH


Yeah Go figure, A Batman Game On a Batman themed website made by a radio guy who dresses up like Batman..Am I biased? HELL NO, What would make you think of something Like that?? Sheesh......Some people.


Some Of My Favorite Consoles



Microsoft XBOX


System Specs:
Title of System: Microsoft Xbox
Release Date: 11/15/2001 (US)
Central Processing Unit: 733 Mhz Intel Processor
GPU: 300 Mhz X-Chip (in conjunction with nVidia), 1 Trillion OPS, 140 Billion FLOPS
Storage: 4x DVD drive with playback, 8 gig hard drive, 8 meg memory card
Internet Connection: 10/100 Mbps Ethernet
Max Resolution: Superior to HDTV
Controller Ports: 4 standard and expansion ports.
Memory: 64 megs of DDR (6.4 gigs/sec bandwith)
Polygons Per Second: 300 million (maximum), 150 million (with texture and lighting)
System Features: Windows 2000 Kernel, Direct X
Audio: 3D, 64 voice I3DL2 processor.
DVD: 4x, with movie playback


All Next Gen Systems are hooked up to a 36 Inch TV With S-Video Components. Systems are wired through a 'Multi-Tap' Which
allows you to Switch Systems without unplugging anything. All Audio Is Filtered through a Sony Hi End reciever with Dolby
Theater Sound. Which is Than heard By 6 BOSE home Theatre Accousti-mass Speakers.



Sega Dreamcast


CPU: Hitachi SH-4
200MHz clock rate
360 MIPS (millions of instructions per second)
3D calculations (Can transform 5million polygons/second)
800+ MBytes/second bus bandwidth
1.4 billion floating-point operations per second
In comparison, the SH4 can calculate nearly 3 times more floating point OPs per second then a 450MHz Intel Pentiom II Processor. Or about 1.4 times more than next years' 500MHz Intel Katmai or 500MHz AMD K7.

Graphics: NEC PowerVR2 DC
3 million polygons/second peak rendering rate
Perspective-Correct Texture Mapping
Point, Bilinear, Trilinear and Anisotropic Mip-map filtering
Gouraud shading
z-buffer
Colored light sourcing
Full scene anti-aliasing
Hardware-based Fog
Bump mapping
16.77 million colors
Hardware-based texture compression
Shadow and Light volumes
Super sampling




Nintendo Gamecube


MPU ("Microprocessor Unit")* Custom IBM Power PC "Gekko"
Manufacturing process 0.18 micron IBM copper wire technology
Clock frequency 485 MHz
CPU capacity 1125 Dmips (Dhrystone 2.1)
Internal data precision 32-bit Integer & 64-bit floating-point
External bus 1.3GB/second peak bandwidth (32-bit address space, 64-bit data bus 162 MHz clock)
Internal cache L1: instruction 32KB, data 32KB (8 way) L2: 256KB (2 way)
System LSI Custom ATI/Nintendo "Flipper"
Embedded frame buffer Approx. 2MB sustainable latency : 6.2ns (1T-SRAM)
Embedded texture cache Approx. 1MB sustainable latency : 6.2ns (1T-SRAM)
Texture read bandwidth 10.4GB/second (Peak)
Main memory bandwidth 2.6GB/second (Peak)
Pixel depth 24-bit color, 24-bit Z buffer
Image processing functions Fog, subpixel anti-aliasing, 8 hardware lights, alpha blending, virtual texture design, multi-texturing, bump mapping, environment mapping, MIP mapping, bilinear filtering, trilinear filtering, anisotropic filtering, real-time hardware texture decompression (S3TC), real-time decompression of display list, HW 3-line deflickering filter.


This Is my current Collection Of Gamecube (left) and XBOX (right) games to date June 17th 2003.

Gamecube
Batman Dark Tomorrow
Superman
Splinter Cell
Metroid Prime
Batman Vengeance
Enter The Matrix
Hunter the reckoning
Dead to Rights
Resident Evil
Resident Evil Zero
Conflict Desert Storm
Star wars Jedi Outcast
Star Wars Clone wars
Rouge Squadron
007 Nightfire
Darkened Skye
Timesplitters 2
X-men Next Dimension
Minority Report
Zelda Wind Waker
Zelda Bonus Disc
Demo Disc
Bloodrayne
Blood Omen 2
Eternal Darkness
Beach Spikers
Robotech
Turok Evolution
Home Run King
NBA 2K3
Dragons Lair
Outlaw Golf

XBOX

Brute Force
Splinter Cell
Serious Sam
Tao Feng
The Thing
Dead Or Alive 3
Dead Or Alive Beach volleyball
Buff the Vampire Slayer
Dead to Rights
Hunter The Reckoning
Batman Dark Tomorrow
Superman Man of Steel
Batman Vengeance
Return to Castle Wolfenstein
Mech Assualt
Hitman 2
Unreal championship
HALO
Star Wars Jedi Outcast
Star Wars Clone Wars
Star Wars Obi Wan
BloodRyane
Minority Report
Genma Onimusha
Rallisport challenge
Enclave
Gunvalkrie
Max Payne
Balders Gate
House of the Dead III
Circus maximus
Chase
Bruce Lee
Spiderman
Metal Gear Solid
Run Like Hell
Turok Evolution