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En eller anden svensker har lavet denne tabel hvor man kan beregne ens kontra formåen:

Kontringspoäng = försvar + framspel*2

Kontringspoäng => Kontringsförmåga
000 - 009 => katastrofal
010 - 019 => usel
020 - 029 => dålig
030 - 039 => hyfsad
040 - 049 => bra
050 - 059 => ypperlig
060 - 069 => enastående
070 - 079 => fenomenal
080 - 089 => unik
090 - 099 => legendarisk
100 - 109 => gudabenådad
110 - 119 => övernaturlig
120 - 129 => oförglömlig
130 - 139 => himmelsk
140 - 149 => titanisk
150 - 159 => utomjordisk
160 - 169 => mytmspunnen
170 - 179 => magisk
180 - 189 => utopisk
190 - xxx => gudmlig


i saw the screen shot, it happened to a friend of mine in Peru... there was a message in the club news and the secretary inform that they lost 2 levels in youth squad because he had 11 phisios


Så er alle beregninger foretaget, og så er det vist på tide at offentliggøre resultatet. Beregningerne er foretaget ud fra et beregningsgrundlag på ca 600 kampe. Jeg har afrundet til 3 decimaler.
Først har jeg regnet gennemsnitsfordelingen ud for hver enkelt vejr-type på hver enkelt type plads.
Herefter har jeg lavet en beregning af, hvor tit man spiller i de forskellige slags vejr. Jeg har simpelthen taget 2000 tilfældige kampe fra forskellige regioner og fundet en estimeret procentfordeling af vejret. Det viser sig, at man med rette kan tude lidt over, hvor lidt solen skinner.

Vejret fordeler sig således:
Sol: 11,8% Delvist skyet: 34,8% Skyet: 34,8% Regn: 18,6%

Procentfordelingen i de forskellige slags vejr ser således ud:
Sol:
Terr: 63,473 Basic: 25,810 Under R: 8,608 VIP: 2,109
Delvist skyet:
Terr: 63,566 Basic: 25,340 Under R: 8,830 VIP: 2,264
Skyet:
Terr: 63,103 Basic: 24,907 Under R: 9,428 VIP: 2,563
Regn:
Terr: 62,215 Basic: 24,228 Under R: 9,874 VIP: 3,683

Herefter har jeg så kunnet vægte de fundne gennemsnit udfra fordelingen af vejret, og den endelige fordeling skal se således ud:

Terr: 63,143 Basic: 25,038 Under R: 9,206 VIP: 2,614

Hvis man ikke tror på vejrberegningen, kan man bruge de oprindelige procenter og vægte dem, som man vil.
Tusind tak til alle, der har sendt data og medvirket til, at jeg kunne lave denne undersøgelse!
Hvis du møder en tough ka'l- så er det nok GOFFDAHL!!!
RUSTENSTORKEN (18238) i IV.23 (1812)


Fra reglerne:
Hændelser under en kamp kan påvirke hvordan holdet spiller. Disse hændelser påvirker dog ikke holdånden eller selvtilliden, men blot den pågældende kamp. Normalt er det at et hold, som fører stort, trækker sig tilbage på banen. Det kan også være at et hold som spiller uvanligt dårligt i første halvleg får en opsang af træneren i pausen og tager sig sammen. Spørgsmålet er bare om de formår at indhente det tabte i anden halvleg...



By: HT-Bjorn 1484496.132 as reply to 1484496.1 11/7-2004 at 20.36 
A few clarifications:
* We have not changed the crowd fomula. I repeat: Not changed. It is the exact same
formula as it has been for as long as I can remember. Given a certain level of
supporter mood before the match, it will be the same results as last seasons
(assuming all other cirecumstances identical).
* I am convinced that there is no bug in the crowd formula. Bugs don't appear out of
thin air - someone must have changed something for them to appear, and we have not
changed anything.
* We did change, in HT 6.6, the formula for how fans are affected after the match by
certain results. The new formula gives on average the same level of effect as
previously - it is NOT generally more harsh. It is tilted to reward small wins and
punish small losses, compared to the old formula which was more benign to small
losses if there were loads of goals, and more harsh against small wins if there were
few goals. These changes are described in the HT 6.6 document.
* The crowd size (for league matches) is a function of:
¤ What match round (the later in the season, the more important matches, according
to the minds of the inhabitants of the HT univers).
¤ The difference of league position between the teams (importance)
¤ The league position of the home team
¤ The size of the fanclubs
¤ The supporter moods
¤ The weather

By: HT-Bjorn    
To: dnbrt     1484496.153 as reply to 1484496.142
11/7-2004 at 21.01 
--------------------------------------------------------------------------------
- why is this the first time this happens?
--------------------------------------------------------------------------------

It isn't. It's just the first time enough people have read the HT 6.6 document,
remembered only 10% of it ("it was something about them changing things related to
supporter mood"), seing a low crowd size and jumping to conclusions in the
conference.

--------------------------------------------------------------------------------
- there still is the matter of users who have just upgraded, and now found out that
there is much less chance that they will get their stadion filled.
--------------------------------------------------------------------------------

There isn't less chance. There have been no general worsening of spectator outcome.
The one change, to the supporter mood, is neother worse nor better than the old one.

--------------------------------------------------------------------------------
We weren't warned on advance about this.
--------------------------------------------------------------------------------

But there isn't any "this"! :)

 
By: HT-Bjorn    
To: worcaholic     1484496.157 as reply to 1484496.144
11/7-2004 at 21.03 
--------------------------------------------------------------------------------
thx for the infos, but I'm missing one factor: randomness. or isn't there any kind
of random within this calculation?
--------------------------------------------------------------------------------

Somewhat surprisingly: No, random is not part of these formulas (except indirectly
that weather is a function of random).

 
By: HT-Hasse    
To: bannock     1484496.185 as reply to 1484496.178
11/7-2004 at 21.56 
First of all you have to realize that 7-0 is not only a big loss - it is a disaster.
And the system has open ends - there is not maximun or minimum output of any of the
parameters. If one of them gives a very extreme input it is bound to have a big
influence on the output.
Secondly, unlike IRL there are no "my" and "his" in this context. The parameters do
not calculate two separate crowd numbers independently which are added together.
They calculate one single crowd. 
 
 

By: HT-Bjorn    
To: one_to7     1484496.147 as reply to 1484496.141
11/7-2004 at 20.56 
--------------------------------------------------------------------------------
And while you're here, I've been dying to know this one: Does pulling back actually
change anything? And if so, what/how?
:)
--------------------------------------------------------------------------------

Of course it changes things. I always thought the wording of that event gives
sufficent clues as to what happens - says something about caring less about attack
and more about defending, right? ;)
 


By: Kareem    
To: Loke_     1579148.34 as reply to 1579148.32
4/8-2004 at 19.44 
--------------------------------------------------------------------------------
For det andet ville jeg gerne forbedre mit eget angreb.
--------------------------------------------------------------------------------

Godt indlæg.
Vil gerne med det samme slå fast, at jeg er mere interesseret i at så mange forskellige nuancer og synspunkter kommer for dagen end at få ret. I sidste ende er og bliver det spekulationer, da vi ikke har de rigtige tal til rådighed. Når det er sagt, så vil jeg godt udfordre påstanden om at 3-4-3 er mere offensiv end 3-5-2, med udgangspunkt i at forskellen på de to formationer er hhv. en offensiv wing (3-5-2) og en forward (3-4-3).
Synes jeg læste en svensker-tråd engang, hvor den generelle antagelse var, at en offensiv wing (alt andet lige) bidrager samme sum til sin kant, som en forward gør til alle tre angrebsratings tilsammen (mest centralt selvf.). Skal ikke gøre mig klog på, hvorvidt det er en konf-myte eller ej, men helt urimeligt lyder det ikke. Min argumentation vil være baseret på at den forudsætning holder.
En anden forudsætning drejer sig om den nok så væsentlige angrebsfordeling. Læste i en tidligere debat om en meget omfattende undersøgelse, der konkluderede, at fordelingen lød 42% centralt og 58% (2*29%) angreb over kanterne. For de afrundingsglade er 40-30-30 iøvrigt væsentligt mere oplagt end 50-25-25; den relative forskel på 42% og 50% in mente. Vil gå ud fra at de tal er så tilpas pålidelige, at vi kan diskutere ud fra disse.
For en fair sammenligning må vi nødvendigvis tage value-for-money (mest smæk for skillingen) i betragtning samt den latente værdi i den øgede taktiske fleksibilitet 3-5-2 (læs: to wtm) tilbyder ift. 3-4-3. Selvom vi diskuterer "mest offensive formation", synes jeg ikke, det er rimeligt helt at ignorere sidstnævnte. Det rokker sån set heller ikke ved, at det (IMO) er muligt at kreere et samlet set lige så stærkt angreb i en 3-5-2 som en 3-4-3. At man derudover har fleksibiliteten, skal med i "regnskabet".
Efter et hurtigt kig på transferen koster en world class (13) scorer med passable (6) passing omkring 45-50 mio. kr. Hans next-season-salary er ca. 120,000 kr. En tilsvarende wing koster i omegnen 30-40 mio. kr (tilsyneladende mere ustabile priser) og får ca. 80,000 i løn. Altså procentuelt store prisforskelle både transfer- og lønmæssigt (ca. +50%). Man kan altså købe og vedligeholde (løn) meget bedre wingere end angribere for samme penge. Nok til at det (IMO) mere end rigeligt opvejer den for winger ringere tildeling af angrebschancer. Såmænd :-)
Et "blødere" argument omhandler det rent taktiske. En 3-4-3'er er meget afhængig af sin central-stat, hvorimod en 3-5-2'er potentielt har to (kanter) angrebs-sektorer at jonglere med i sine forberedelser. Det er nok i høj grad en smagssag, hvad man foretrækker; vil dog påstå, at der i dagens HT oftere er muligheder for at finde svagheder på kanterne end centralt.
Mit indlæg skal ses både som en reminder til HT-* og HT-offentligheden om, at der stadig mangler meget med henblik på balancering af de forskellige formationer samt en egeninteresse (træner det selv pt.) i at gøre managere opmærksom på, at wingere så langt fra er forwards underlegne (IMO) og derigennem gøre dem mere salgbare.
PS! At der så, for dit vedkommende, er andre, meget stærke, argumenter for at træne forwards, er en helt anden snak. 


By: Real_per 1609033.2 as reply to 1609033.1 11/8-2004 at 2035
Her er nogle tal der tager højde for vejret:

Så er alle beregninger foretaget, og så er det vist på tide at offentliggøre resultatet. Beregningerne er foretaget ud fra et beregningsgrundlag på ca 600 kampe. Jeg har afrundet til 3 decimaler.

Først har jeg regnet gennemsnitsfordelingen ud for hver enkelt vejr-type på hver enkelt type plads.

Herefter har jeg lavet en beregning af, hvor tit man spiller i de forskellige slags vejr. Jeg har simpelthen taget 2000 tilfældige kampe fra forskellige regioner og fundet en estimeret procentfordeling af vejret. Det viser sig, at man med rette kan tude lidt over, hvor lidt solen skinner.

Vejret fordeler sig således:
Sol: 11,8% Delvist skyet: 34,8% Skyet: 34,8% Regn: 18,6%

Procentfordelingen i de forskellige slags vejr ser således ud:
Sol:           Terr: 63,473 Basic: 25,810 Under R: 8,608 VIP: 2,109
Delvist skyet: Terr: 63,566 Basic: 25,340 Under R: 8,830 VIP: 2,264
Skyet:         Terr: 63,103 Basic: 24,907 Under R: 9,428 VIP: 2,563
Regn:          Terr: 62,215 Basic: 24,228 Under R: 9,874 VIP: 3,683

Herefter har jeg så kunnet vægte de fundne gennemsnit udfra fordelingen af vejret, og den endelige fordeling skal se således ud:

Terr: 63,143 Basic: 25,038 Under R: 9,206 VIP: 2,614

Hvis man ikke tror på vejrberegningen, kan man bruge de oprindelige procenter og vægte dem, som man vil.
Tusind tak til alle, der har sendt data og medvirket til, at jeg kunne lave denne undersøgelse!
Dem bruger jeg selv...

 

By: Tviorr 1609033.15 as reply to 1609033.2 13/8-2004 at 03.53 
Det er en fed liste og et godt stykke arbejde. Jeg har set lignende ting på f.eks. stepone.- Måske tidligere udgaver af listen "undervejs".-

Der opstod en diskusion på stepone, da en eller anden tog en alternativ vejr problematik op.- Den vil jeg da meget gerne have dit syn på.

Pointen er.- Bør man ikke bygge ret tæt på sol-fordelingen og vægte den højere end hvor tit solen rent faktisk skinner eftersom stadion vel alligevel ikke bliver fyldt ud i regnvejr.

Dette forudsætter naturligvis dels at man kører med et stadion der kan blive solgt ud og altså ikke er meget for stort og dels (og noget vigtigere) at der kommer generelt færre tilskuere i regnvejr end solskin, så et passende størrelse stadion alligevel ikke får udsolgt i flaskehalssæderne...

Er det en rigtig og brugbar måde at anskue tingene på.- Det giver for mig at se bedre mening end bare at vægte de forskellige tal efter hvor tit det er solskin, regnvejr osv....????

Edit: Ovenstående forudsætter naturligvis tillige at man heller ikke spiller på et for lille stadion hvor man meget tit har udsolgt.

 

By: HT-Bjorn 1636437.25 as reply to 1636437.20 20/8-2004 at 15.57 

--------------------------------------------------------------------------------
no answer on where HT stand other than the "formula" for calculating crowds to games has not changed.
--------------------------------------------------------------------------------


If that's the case, how could we answer differently? We can't should say A when it is B, just for the sake of populism, to appease those who say "It is not A, it is B".

It has not changed.

Also, these threads tend to mix a whole bunch of completely different things.

I'll here just comment the complaining about losing supporters, which is what this thread was orinigally about, until it was hijacked by users who prefer spreading sarcasms about "intelligent fans" (taking things badly out of context while so doing) and complain about their spectator outcome in general

Losing supporters: The complaints tend to be founded in a complete lack of understanding how the fanclub size relates to what league level you are in. Many people think that just because it worked fine to pile up fanclub members early in their HT career, then it will remain linear like that forever. However, as I've repeatedly tried to get the message through: the size of your fanclub is strongly related to what level you are in.

There is a "balance size" for each division level. If you're doing OK, then you will reach this level and neither lose nor gain supporters a typical week. However, it is possible to be doing "above average" for a while (including using press spokesmen and similar means to boost fans mood). If you manage to maintain this "enhanced" situation for some time, your fanclub size will grow beyond the balance level.

But when your team then screw things up (lose in the cup against a worse team, for instance, or lose 5-0 in an important series match), then so much worse the fall is: You fall from an enhanced state.

Here's an example (hypothetical, and with dummy values NOT taken from the actual formula): Let's say a certain division has a balance level of 2000 fans. your team has 1900. For some time your team starts doing well and the fans stay happy. You will reach 2000 at an "accelerated speed" because you are currently below the balance level. However, the further beyond 2000 you go, the harder each new recruitment gets. And when finally, bad luck strikes and things start going wrong with the team, you will lose quite a lot, say lose 100 withing a few weeks, going from the exhanced level of 2200 to 2100.

Does this mean that it is meaningless to gain fans? No. If you stay at 2200 for some time, you will still have had 10% more income (although for a limited time) from the things depending on fanclub than you would have had otherwise. Just because it doesn't last forever, you'll still have gained more money than if you had stayed at 2000 all the time.

So, there are a few things to note: The 10% fanclub gain when you go up to higher division is not the big advantage of promoting. The big advantage is that you'll have a higher balance level. In fact, the 10% you gain may (or may not) bring you above the balance level of the new division. This is what some users have experienced as a drop of fanclub size early in the new season after promoting.

Why do we have a balance level? For starters, this rewards promotion somewhat. It is also an element of realism (yeah-yeah... I know, we have limited the realism on the whole on the matter of spectator sizes, but let's not take up that discussion here, I've answered that elsewhere).

Furthermore, it prevents the early starters from benefiting eternally from "a head start". I mean like this: If supporter gain had been linear, so you keep gaining fans as long as you win, then we could easily have had a situation where the oldest teams had fanclubs of 20.000 rather than 2000 members. So there has to be a limitation, although, we ALWAYS shun strict limits, we've made the limit "soft" (so you can cross it, but only temporary).

Over and out,



By: HT-Bjorn 1767768.21 as reply to 1767768.1 14/9-2004 at 10.05 
It is very simple. I have no idea where the notion that it would depend on what team is home and what is away comes form, it has NOTHING to do with home/away team
Let me use and example: If someone comes home to visit me in my apartment, we might shake hands. So I raise my right hand. Now my visitor is supposed to raise his right hand. Clearly it is then the hand that is located on his right that should be lifted, not the hand that is located on the right side, seen from my "home perspective". Even if a reporter was watching this handshake standing behind me (the host), the reporter would still say that the visitor raised his right hand (because "his right hand" means exactly that - the hand that is on the right seen from the owner of the hand).
Hope this example clears some things up. If not, just forget the "home/away theory" and trust the the match report wording is correct (If it says "United moved up the right wing", then it is always Unitied's right wing. If it says "United's left defense allowed City to come through", then it is United's left defense that allowed City's right wing to come through).
Regarding the issue of people scoring on the "wrong" wing: Wing attacks often take the form of one player coming through on the (you guessed it...) wing and then make a pass into the middle. That means that it is often NOT the left winger that actually scores after the a left flank attack - in fact the other winger (but more often the strikers) or some other player, midfielder or even defender, has moved into the box near the goal and get to finish the attack off.
So, don't pay too much attention to who is actually scoring on a regular attack (things are different for "special event attcks", which are "individual achievements" to a much larger extent). What matters is if it is the left, right, middle (or set piece) that is generating the chance. Trust that part and consider the "who is scoring" as less important.


By: wbedoucha 2187273.5 as reply to 2187273.4 15/12-2004 at 06.47 
Just to elaborate on the feasibility of the Youth Pull predictor tool, I just picked out two random examples from the transfer list:
XXX XXX
17 years, passable form,
Total Skill Index (TSI): 870
Wage: 6 809 HKD/week
Stamina: weak Goaltending: disastrous
Playmaking: weak Passing: weak
Winger: weak Defending: weak
Scoring: solid Set Pieces: wretched
YYY YYY
17 years, passable form
Total Skill Index (TSI): 550
Wage: 6 960 HKD/week
Stamina: wretched Goaltending: disastrous
Playmaking: wretched Passing: weak
Winger: poor Defending: poor
Scoring: solid Set Pieces: poor
Notice that most normal players would expect that as the TSI for XXX XXX is much higher, he should also be at a more advanced level of solid than YYY YYY. However, the wage of YYY YYY is higher, and thus this would signify that YYY YYY is at a much more (about 1-2 weeks) advanced level of solid than XXX XXX.
On vHattrick, they would say that both players are very low solids (17%) that are indifferent, but in reality, it would be otherwise.


By: Sculeikos 2186942.7 as reply to 2186942.6 15/12-2004 at 00.47 
Hvis du gør det rigtigt så koster det ikke en rød reje at skifte træner-combo.
Regnestykket er som følger :
Du starter med 9 Ass og 1 målmandstrænere
Fredag : Træningen gennemføres (markspillere)
Lørdag : Du fyrer 8 Assistenter, pris 8*15.000 = 120000
Søndag : Økonomipdatering, Løn udbetales, pris 2*15.000 = 30000
Mandag (eller indtil Torsdag) : Dy hyrer 8 målmandstrænere
Fredag : Træningen gennemføres (nu med 9 målmandstrænere)
Søndag : Økonomipdatering, Løn udbetales, pris 10 *15.000 = 150.000
o.s.v.


By: Guldsmed 2585334.10 as reply to 2585334.9 19/2-2005 at 00.56
I C, det vidste jeg ikke. Her er et af indlæggene:
I been training short passes for about one season and my number are :
17 yrs 5-5,5 weeks
18 yrs 6-6,5 weeks
19 yrs 7-7,5 weeks
20 yrs 8-8,5 weeks
If U train through passing it takes 10 - 15 % longer.


By: HT-Bjorn        To: Sir_Maertens     2606121.12 as reply to 2606121.3  21/2-2005

I do not have time to dig deeply into every single example provided here, so I just dove into comparing two of them, that you seem to imply are identical to the extent that they need to have been generated by an identical random sequence. I took the first two from your list that had identical faces, namely number two and three:

Evert Tähkämaa (55448998)
Giorgio Tischler (55252860)

True, these two are the same age and also happens to have exactly identical faces and seem to have the same skill levels. However, as you probably know, the skills are actually stored with loads of decimals and when I compare these two, all the skills differs in the decimals. This cannot possibly be due to training, so in every literal sense, these two players are completely different (except for the face and some attributes that do not have decimals, such as the age).

The hypothesis of an Attack of the Clones can hereby be firmly refuted :)

If there seems to be an upsurge in similar players, it is no doubt becuase of the Transfer Compare feature that makes it easier to spot them.

 

By: HT-Bjorn     To: LA-Tsukumo  2606121.17 as reply to 2606121.16  21/2-2005 at 02.14 
Didn't you guys read my post?

Two players being "very much alike" is a pure coincidence unless they are identical. I can see the decimals, you can't. I see that they are totally different. if one player has 6.06384764 and another 6.3658374764 you are saying (although you use several such parameters of course) - "Hey, these guys have both 6 - how can that be a coincidence!?".

I say that from a a"randomness working properly perspective" 6.06384764 is no more similar to 6.3658374764 than is say 5.274646373.

 

By: HT-Bjorn To: PatoBravo 2606121.27 as reply to 2606121.26 21/2-2005 at 03.41 
They (Red: players) are generated on the fly randomly.

The only thing that is selected randomly from a pre-created database is the names, which realistically only can be created this way of course.

 

By: HT-Bjorn  To: dudup     2606121.30 as reply to 2606121.29 21/2-2005 at 05.34 

--------------------------------------------------------------------------------
Are the skills independently generated
--------------------------------------------------------------------------------

Yes.



By: dr_ekos To: -Mulle- 2555576.2 as reply to 2555576.1 13/2-2005 at 17.13 
Så här skrev han:
I have been experimenting this season with doctors, and have had at a time no less then 70 doctors, because of injuries to key players, including my NT PM who was injured +8.
My findings show that having 30 doctors ads about 25% to the healing process, comparing to having 10 doctors. 50 doctors ad about 40% and 70 doctors ad about 50%. this could be useful in specific cases in order to make sure that a certain important player gets to play and train. the penalty is that suporters' mood goes down quite quikly to murderous - but sometimes it's worth it.


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