Before you read this many of you people who have been Larping before may well consider it patronising. I know I would, so only read this if you have no idea what Live Roleplaying is or if you fancy having look.


What is Live-Roleplaying?
So you have made your way to this website, through no fault of your own most likely and with no idea what to expect. If you are one of these people, one who has never run, screaming battle cries, at unsuspecting peasants then this preface is just for you.

Roleplaying
The basic idea behind roleplaying is that you get to create an imaginary character that you have complete control over and then attempt to guide them through a series of problems and dilemmas in the aim toward achieving a goal. There is however a lot more to it than that.

1.The World: The world that you will be taking your character to is a fantastical one, similar in many ways to a medieval Earth. The difference is the addition of Magic and Monsters, Murder and Mayhem. The concept is a very Tolkien one and background reading of novels such as The Hobbit, Lord of the Rings, The Belgariad and anything else in that section of a Library or Bookshop may be useful.

2.Hero Worship: When you decide to join in Live-Roleplaying you have to create a character, when you do so you become that character. You will be expected to talk the way you imagine that character to talk, dress as you imagine that character to dress and most importantly act the way you imagine the character would act. It is often useful to model your character on that of a film or book hero: not fully, but perhaps certain mannerisms or the accent of your character, the folded arms of Superman, the one-line wisecracks of Bruce Campbell or even the absent minded insanity of Doctor Who.

3.Acting: The second most important factor of Live-Roleplaying is acting. When you begin Live-Roleplaying you will be expected to fall into character, keeping up the act throughout the game. For example if you choose to play an evil character you must continue to act within the moral code that you have lain down for yourself even if in real life you are Pope Gregory the Third.

4.A Game: The most important factor to remember: ITS ONLY A GAME. No matter what happens it is a game, you are meant to have fun. It is not a blood sport, nor is a slanging match between hated real life enemies; it is a way of relaxing, unwinding and escaping from the rigours of the 9-5 routines or homework. Roleplaying is a way of meeting other sad and strangely dressed individuals who have nothing better to do with their weekends. Nothing more, nothing less.

Mock Combat and not getting hurt:


During the course of an adventure it is likely that the participants will engage in mock physical combat. If you have never played within the system before it would be advisable to approach the referee before play begins so that they can brief you on the ins and outs of combat. At no time are first time players to engage in combat unless they have had a full combat brief, anybody found to be in violation of this tenet will find themselves removed from the system, permanently.

Although the above warning may sound particularly severe you must remember that the system is set up to be fun for everybody and it would be no fun at all to have an untrained player ambling around causing high levels of physical damage to other players in the system. Always keep in mind what we call the golden rule: DO NOT DO TO OTHERS THAT WHICH YOU WOULD NOT WANT OTHERS TO DO TO YOU, ESPECIALLY IF IT HURTS. Before you begin Live-Roleplaying you should also spare some time to make the system head's job easier by filling in a medical condition form and a disclaimer.

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