Yes magic, the power of the Gods on the world, mighty Sourcerers drawing power
from the chaos energies of the universe. Psionicists who master the powers of
the mind and Druids who wander the woods in search of large clumps of moss.
(hmm).
Hows it work then?
Basically, anyone on Vaklam can harness some form of magical power, obviously it
is harder for Captain Kill the Warrior to master the power of the elements then
it is for Elbowjuice the Sourcerer but everyone can do it. A character buys
certain amount of power points and then gains access to that type of magic and
it's spells. Then they can cast away to their hearts content, harming, healing,
blowing up stuff and making pigs fly.
A character when they have purchased power points, as I have said, can casts
spells. They cannot cast spells above the current level of power points that
they have: For example Power Points are bought in blocks of Five, spells have a
certain power point tag attached to them such as a Fire Dart at 4PP. When
casting Spells the caharcter must intone a number of words equal to the power
point level of the spell. They can make these words up but they must sound good:
They can't just say "Mumbley Mumbley", it won't work, no God is going to grant
divine favour to a character who venerates their name by saying "Mumbley!".
You Keep saying types of magic. What are the types?
Glad you asked. There are four basic types of magic in Vaklam. I will explain
these types of magic. Now.
Focus
God Magic. 'nuff said. Okay I'll explain further. Focus magic comes from the
high up beings that we would consider to be divine. There are Nine major Gods in
the heavens and various demi-gods collectively known as angels. Each deity
provides its own specific spell list depending on their portfolio. There are
three Gods of each pantheon (Good, Neutral and Evil), each God deals with their
own portfolio and their Priests, ley or otherwise, go about the world spreading
the word of their illustrious benefactor and doing deeds in their name.
Source
Wizard Magic. Source magic comes direct from a mysterious comet that crashed on
one of the Northern continents of Vaklam some milenia ago. It is the essence of
chaos and provides Sourcerers with the ability manipulate and change reality
around them. As well as your basic Sourcerer there are Elementalists who have
learned to manipulate the very powers of, well the elementals.
Nature
Druidic Magic. The power of the Earth Goddess herself. To be in harmony with the
living planet and assist it in growth and development. Nature Users worship one
of the three aspects of the Earth: Defence, Harmony, aggression. Their power is
drawn from all living things and they are fearsome to behold.
Psionic
Mind Magic. Psionics is the only form of magic that does not require verbals to
utilise, although a psionicist character has a much reduced Power point limit.
There are four types of Psionic character: The Healer who heals stuff, The
Manipulator who has power over their body, The Claivoyant who has the power to
glimpse the future and read others minds and The See who has general abilities
relating to the mind and specialises in no field.