|
Creating Special Effects
You're sitting in a movie theater. The lights dim, the music begins, and
suddenly you are transported into a magical world, where things are
happening, you've never seen before.
This is the art of special effects, the laborious work of many people,
who gave their best to bring their director's visions to life.
To create special effects you follow a number of steps:
The design-phase is the most important step in the whole procedure because
in this phase the look of all creatures, landscapes and even the camera
movements are defined once and for all.
First of all the characters, starships, creatures and landscapes used in the
story are designed in rough sketches which are later developed into big
colored pictures, which also lays down the size compared to other models.
Then, a storyboard which illustrates the story with rough sketches is
painted.
While writing the storyboard, containing pictures, dialoge, camera movements
and all special effects, the sketches are transfered to the other sections
like Model Construction and Mate Painting.
First of all, little prototypes of all models are built from simple
materials.
Such small-scale prototypes are very important because it's easier to correct
little design-defects on simple models - at least, it helps to save time and
money. Suppose the director isn't as pleased with the look of some models as
the model makers had expected.
Especially when working on a set of a spaceport as shown to the right it's
much easier to rearrange the starships when they're made of paper.
In nearly all movies many models of the same object in different scales
(from full-size to penny-size) are used so they can act together to create
effects of relative size on the screen.
For example, showing a starship beside a space station calls for a small
starship-model, but combining it with live-action requires a full-scale
model.
To create static models like starships you need a sturdy frame
(mostly made of steel) which can carry the whole model and can be attatched
to a rod when filming. Then the frame gets build-in lightning sources and is
covered with plastics that shows exterior details.
These plastics must be heat-resistance so that the models didn't melt when
filming them iluminated by a powerful bank of lights (To create the
imagination of a real object on the screen bigger than it's model, they often
have to be filmed with high-speed-cameras requiring a bright light).
Creatures can be build as a costume operated from a guy inside (like
Godzilla) or a puppet animated either by Stop-Motion, Go-Motion, some
puppeteers or robotics (pneumatics, hydraulics or radio controlled).
Puppets were built like starships in many scales:
If a close-up for a head is called for, a Muppet-like version is used,
animated by an operator's hand. In long shots, smaller versions made of clay
(an armature inside allows them to move in their joints) are more useful.
Commonly many models of the same creature in the same size are built, able to
do different things: F.e. in Jaws there were three different
full-size sharks: one swimming left, one right and the third swimming
straight ahead (actual they had more models, but the others sunk).
Because full-size models often produce disappointing results, only parts of
the creature like a hand or a tail are used when filming with real actors.
Even in modern films with lots of CGI's like Jurassic Park, models are
commonly used and are composed with CGI's.
Mate Paintings are used to complete scenes with a background like a building
impossible to build or whole landscapes from other galaxies. Mate paintings
are photo-realistic paintings, which were painted with oils and acrylics.
They can be used in two different ways:
They are not only placed as a background in miniature sets behind the
landscape and the models, they are also used to build the background for a
live-action scene or even cover only several parts of a filmed scene to
enlarge the set by not building it.
To compose the real action with the painting, there are several methods:
- Rear Projection:
- Working with rear screen projection, the painting is done on glass and
contains an unpainted area similar to a window, where the real action took
place. It's very difficult to create such a painting because in order to let
the whole scene look real, not only the parts where the painting meets the
filmed scene shouldn't be recognizable, all colors of the painting have to
match the ones of the real action scenes.
When composing the amte with the filmed live-action, a piece of frosted
plastic is put behind the painting's window and the projector with the
live-action scene is placed behind it. Now a second camera filmes the
painting including the projected live-action from the front.
- Front Projection:
- Like above, the painting is done on glass with an unpainted area. A solid
screen of Scotchlite (similar to a reflecting traffic sign) is placed behind
it and the real action is projected from front on the picture while filming
it from front, too.
- Latent Image Painting:
- The real-action scene is shot with the part later covered by the painting
blocked off. Before the film is developed, a mate painting covering this
previously blocked part is painted and is shot on the original film. Because
you need no extra-projection the quality is outstanding.
Nowadays mate paintings are replaced by CGI's even allowing camera-movements
during the scene, which are not possible with static mate paintings.
To let miniatures looking real, not only a detailed model is important: even
the best model will not look good if it's not well photographed. This is
caused by the diffused atmosphere, f.e. it makes a distant mountain looking
hazy and desaturated.
On miniature sets, bridal veil material replaces this atmosphere:
Miniatures in different distances are seperated by bridal veiling (the closest
ones had no diffusion, the second rank has one layer and the third another
layer).
This creates a more convincing picture as f.e. smoke.
When working with water, fire or smoke at miniature sets, the camera speed is
also very important to let these things look real. For example the explosions
in Independence Day only lasts a few seconds, but when filmed at
high-speed, the action looks slowed-down (because the movie is shown at a
constant frame-rate) and explosions are looking big and real.
When filming miniature models which should appear bigger on the screen, the
action is filmed at high-speed, too. Using this formula, miniature effects
should look quite convincing:
f_filming = f_showing * sqrt ( D / d )
| with |
f_filming = camera frame rate |
|
f_showing = project frame rate (usually 24fps in the cinema,
25fps in PAL-TV and 30fps in NTSC-TV) |
|
D = Dimension of the real Object (how it should look like) |
|
d = Dimension of the miniature |
There are two different effects made with Animation: The first one is to
enhance filmed pictures with new elements (f.e. additional glowing of the
Lightsabers in Star Wars or additional lightening bolts in the
background), the other one is to add non-filmed elements to a scene in order
to let the scene look real (like shadows of seperately filmed models).
To create these effects, the film is projected frame by frame on a clear
plastic sheet (cel) and is traced onto it. Then, the additional animation is
painted with acrylics on the cel and gets combined with the live-action shoot
by rephotographing it resulting in one frame of finished film.
Because this process must be repeated for each frame, it's very costly.
This is the last step in special effects production. Because this section
is very technical I will only give a short summary:
Like the name says, this is where all different filmed shots are composed
together. This includes different special effects shots as well as live-action
shoots which should be put together with other scenes. To compose many filmed
scenes, you'll need an optical printer, a camera that rephotographs
and combines seperated images of film.
Step by step one scene is put into the optical printer and is filmed, then
the camera is rewound to the starting position and the next element is placed
in the projector in order to get mixed with the last filmed, too. This process
continues for each element until all are combined to one film.
To avoid creating lucid images, the single elements don't have to intersect;
this problem can be solved by using the blue screen process which
applies the optical printer, too:
Real actors are filmed in front of a blue (green) screen and are
rephotographed again with a special red filter which turns the blue background
to black. This new background is used when exposing the actors in the optical
printer in order to matte out the area where the background should be added
later. To cover the area on the filmed background where the actors play, a
reverse of this background is used resulting in a black silhouette of the
actors (without this silhouette these actors look like transparent ghosts).
Now these two non-intersecting scenes can be merged together in a double
exposure creating the final picture.
Book Sources:
- Industrial Light and Magic - the Art of Special Effects by
Thomas G. Smith, A Del Rey Book, Ballantine Books, USA-New York 1996
- 20 Jahre Star Wars - offizielles Souveniermagazin, Blue Man Publishing,
D-München 1996
- Special Effects by Rolf Giesen, Edition Achteinhalb Lothar Just,
D-Ebersberg 1985
back to my HP here.
1997 by Ronald Markworth, Czarnikauer Str. 17, D - 10439 Berlin
Tel.: (030) 46 79 64 43, EMail: ronald@comiczoo.de
|