Breifing Skips Parts
The Starcraft Campaign Editor runs all actions in the mission briefing at the same time unless specified not to do so. That is why I recommend getting used to using "Waits" after your "Display Text Message" actions. If you are in need of a sound to play along with your text message, I usually recommend using the "ComBeep" .wav's, as they take up very little space. For each "Display Text Message" action, you must put a wait after it, of equal (or slightly more) time then of the text itself.
Here is an example:
PLAYER(S):
All Players
BRIEFING ACTION(S):
SHOW PORTRAIT
Show portrait of "Zerg Zergling" in slot "Slot 1"
DISPLAY SPEAKING PORTRAIT
Show speaking portrait animation for "Slot 1" for "8000" milliseconds
PLAY WAV
Play 'ComBeep0.wav' for current player
TEXT MESSAGE
Display the following text for "12000" milliseconds:
"Spirit cannot be broken, and cannot be stolen. A victim in despair may believe otherwise, but in truth, the spirit remains, perhaps buried, but never removed."
WAIT
Pause for "14000" milliseconds
DISPLAY SPEAKING PORTRAIT
Show speaking portrait animation for "Slot 1" for "8000" milliseconds
PLAY WAV
Play 'ComBeep0.wav' for current player
TEXT MESSAGE
Display the following text for "8000" milliseconds:
"Of the flame of the spirit's candle is extinguished, there is simply death, and none can find use in a land filled with corpses."
WAIT
Pause for "9000" milliseconds
The reason I made the pause for a longer period than how long the text is displayed is so the text has time to scroll up into view before it is replaced by the next text action, usually this extra length of time ranges from 1000-3000 milliseconds depending on the length of your text message. Just as a sidenote, 1000 milliseconds is equal to 1 second. Rather easy if I may say so myself
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