The player does not use a ball – this
is purely a test of how fast they can run and change direction.
The player starts behind line X-Y. On
the command 'Go', she runs around cone A to cone B, around cone B to cone C etc.
The test finishes when the player
crosses the finish line E-F.
Should the player
miss a cone, cross in front of a cone or slip/fall, the test should be re-run.
Allow players two or three untimed
practice runs before the test.
If you prefer, you can allow your
players three runs and pick their best time or calculate the average time.
What to tell the player before the
test begins
In soccer you have to be able to run
quickly and you must be good at stopping, starting and changing direction.
This 'speed' test is really a test of
how quickly you can change direction and change speed.
You should offer these tips:
If you bend your knees and lean
forward when changing direction you’ll turn more quickly.
To accelerate quickly away from the
turns you should keep your head still (don’t shake it from side to side), lift
your knees when running and swing your arms backwards and forwards - not across
your body.